What does a bear, a panda, a jaguar, a kangaroo, and a raptor all have in common?
The original
Tekken Tag Tournament, for those lucky enough to experience it for PlayStation 2, holds many fond memories. Though it wasn't fancy and didn't change the
Tekken 3 fighting system much apart from adding a second partner to the fray, its friendly approach, incredible roster, and multiplayer options made it extremely popular. My sassy, "independent woman" friend Sharon and I would pair up as Lei and King at least once every week
—it still remains as one of my best memories from college. Best yet,
Tekken Tag Tournament didn't take itself seriously, with a Tekken Bowling mini-game and humorous non-canon endings. Now that the Tekken franchise has three more entries under its belt,
Tekken Tag Tournament 2 is finally at our doorstep and comfortably proves itself as one of the best fighting titles today.
Tekken Tag Tournament 2 combines over 50 characters from its entire catalogue, pitting unlikely heroes, villains, and endangered species together for an off-the-wall tag team rush. The opening cut-scene sets the appropriate tone from the very beginning, with the ominous Jinpachi scaring a Japanese taxi driver from the backseat. Every character has their own cinematic ending, with many frequently taking the time for self-deprecating humor, like Wang's ending which pokes fun at Tekken's own storyline inconsistencies. Once you've earned enough money by playing through any mode, each character can then be customized further with ridiculous outfits and accessories like a super battery charger, a maid's dress, or a superhero helmet that reeks of Power Rangers.
The combination of deadly assassins, military robots, furry wrestlers, capoeira specialists, pandas, and fighting raptors (what about Gon? oh, shut up) may make it seem like the
Tekken franchise has smothered itself in wackiness, but it belies the balance and complexity of the fighting system. Sure, more than a few matches can be won simply by spamming a few moves, but it takes a keen eye to know which maneuvers from each character's exhaustive movelist are best for basic strings and counters. Hardcore fighters can delve as deeply as learning spacing techniques, multi-hit ground juggles, and hitbox analysis.
The more you put into understanding the intricacies of the system and committing long combo strings to muscle memory, the more you'll get out of
Tekken Tag Tournament 2. Nothing shows this more than the tag system, which has no truly safe tag-ins. As basic raw tagging leaves your partner open to attack, any competitive player will need to learn the new Tag Assaults and Tag Throws for more opportunities to switch characters without getting knocked around further.
At the same time, characters on the sidelines can enter a Rage state when their partner is severely damaged and will inflict more damage for a few seconds after a successful tag. If the current stand-in fighter is in a serious bind, the sidelined character can sacrifice red health for a Tag Crush or perform a Tag Assault where both characters can interchange blows on an opponent for additional hits.
Some of these high-level techniques typically stay in the realm of hardcore fighting forums, but the fundamentals can all be learned through the new in-depth tutorial known as Fight Lab. The flamboyant Violet, who has way too much money and time on his hands, decides to create a fighting Combot in a secret research facility. As a fledgling robot, you'll need to pass each simulation test, earning money and fighting points used to customize Combot with any moves you choose. Combot becomes an available character in offline modes, so even veterans will want to pass each test with flying colors to unlock the best moves.
Tekken Tag Tournament 2 comes with the standard set of modes, ranging from the storylined Arcade Battle to Ghost Battle where you'll earn ranking promotions as you defeat CPU opponents with mock usernames. With netcode based off
Soul Calibur V, online modes fare even better with several options to ensure that you only face off against players with a strong connection and leaderboards that penalizes players for quitting or disconnecting before a fight is finished.
The new World Tekken Federation, accessible on the Internet if you have an online pass code, takes your matches further by providing an incredible wealth of statistical data and the ability to form or join teams. As your team's level increases, your team's emblem can be modified and shown off within the game itself right before an online match begins, if just to give the first impression that you're no slouch. More importantly, this new online feature increases the probability that
Tekken Tag Tournament 2 will be included in e-Sports championships and perhaps the next EVO tournament.
Unfortunately, as far as modes are concerned, you can only play cooperatively in Pair Play, which is essentially Arcade Mode without any stat tracking so that losing with a friend doesn't hurt your win percentage. This emphasis on stat purity means that co-op play is not available in Ghost Mode, Survival, or Team Attack, though it would been simple just to disable stats temporarily in all modes when playing cooperatively.
Also, Arcade Mode is a harsh mistress. Even if you set the difficulty on the easiest setting, the last two final bosses will likely crush a newbie since they are preset on an extremely high ranking level, at around a de facto "hard" to "very hard" setting. This won't be a problem for Tekken veterans
—some would even welcome the challenge
—but one of the joys of the original
Tekken Tag Tournament is being able to cooperate with a friend of almost any skill level and have a fantastic time playing together, instead of demolishing said friend in versus mode over and over again. This time around, though, Tekken newbies will feel much too overwhelmed at the end and quickly lose interest after the fourth retry on the final boss. It's a design problem that wouldn't have existed in the first place if the easy difficulty setting actually meant an easy difficulty setting.
On presentation and polish,
Tekken Tag Tournament 2 generally excels, with a variety of gorgeous and interactive stages, smooth character modeling and animations, strong voice-acting sometimes spoken in native languages, and an improved soundtrack where stage music can be altered. My only minor gripes would be that there is no Tekken Bowling or Tekken Force mode, which aren't necessary but would have been a nice nostalgic distraction, and that occasionally a few colors on a customized outfit can't be changed.
Apart from the lack of cooperative options,
Tekken Tag Tournament 2 is everything that a sequel to the original should be: more characters, more fighting mechanics, more moves, and more over-the-top craziness. Namco Bandai understands that the hardcore fighting community is one that the game needs to hit, and has rightfully incorporated the World Team Federation and online connectivity options in this effort.
Tekken Tag Tournament 2 deserves to be in any fighting fan's catalogue and is well worth the partnership.
Copy not provided by publisher. Review based on PS3 version.
De-Ting
Joined: Nov 2006
Nick_Tan
Joined: Jul 2006
Easy should just be easy, all the time. If we both want a challenge, that's what hard is for.
Yossarian29
Joined: Jul 2008
Lenin17301
Joined: Jan 2007
Mitsu_GTO
Joined: Nov 2005
What more type of CO-OP could you possibly want in a serious fighter? You can duke it out with 3 friends! You can even do it online.
"Easy difficulty setting hardly affects story boss battles"
I read your argument about the noob dying and you guys getting frustrated. Maybe the last boss is supposed to be hard? Even on EASY. This is such a minor issue that it shouldn't be a reason to lower the grade IMO
"Wish there was Tekken Bowling (Namco, I would pay for this as DLC)"
This is a minus?
I saw that you gave SF4 a B+, and then SSF4 (same game again for full price) a B+ again.
SF4 is a dumbed down version of SF 3rd strike.
SF is the call of duty of fighting games.
Nick_Tan
Joined: Jul 2006
Yep, the lack of Tekken Bowling is a minus, albeit a very minor one and not one that really affected the grade. It's more of a remark than anything else.
I actually scored SFIV lower than most critics, in part because I think SFIII:3S is ultimately better in my book. However, I don't find it to be a bad thing for fighting titles to be appealing to a wide audience. Without Street Fighter IV, I don't believe you would have seen the revival of fighting games that we have seen today.
Kakulukia
Joined: Nov 2005
CryCo
Joined: Jan 2008
a better tekken force would be better but not that god awful scenario mode from T6.
prob the best tekken to date for me imo and ive been juggling since 2 (i never understood the concept of juggling in the first one)
also trophies/achievements are all offline now excluding 4 easy ones that are online, T6 was mostly all online with the horrible netcode which is retarded
also mode settings actually do change boss battle dramatically from easy to very hard. easy is for someone that is actually decent at this game and keep up a 6 hit juggle. very hard is for a tekken lord that can block almost everything and is good at frame data for heavy punishes.
Nick_Tan
Joined: Jul 2006
I can definitely see the point behind Tekken Force and Tekken Bowling. I don't need them, but I would have liked Tekken Bowling for the nostalgia factor. But I'm fine with it being edited out to keep the rest of the title strong.
I also think Tekken Tag Tournament 2 is the strongest Tekken game so far. It's definitely staying in my catalogue.
CryCo
Joined: Jan 2008
that greatly effects the difficulty btw in modes, 9th kyu solo is a cakewalk for unknown even on normal.
CryCo
Joined: Jan 2008
that greatly effects the difficulty btw in modes, 9th kyu solo is a cakewalk for unknown even on normal.
Nick_Tan
Joined: Jul 2006
donjuggalo
Joined: Sep 2012
I TOTALLY agree that Tekken Bowl or some other one-player mode should have been added. It was a welcome addition to MANY players, and for the money they charge for games nowadays, it should have been considered. Not everyone has friends to play with or enjoys getting the crap kicked out of them by pros online.
Finally - I agree even more so about the end DIFFICULTY....it's just RIDICULOUS. Stop asking what level and character his friend was - it doesn't and shouldn't matter so much. The end bosses are stupid hard! Unknown can take 99% of your life, and has no qualms about doing the move to BOTH of your characters (or pulling it while you're on the ground). That's "Easy" or fair for newbies?
donjuggalo
Joined: Sep 2012
Are you serious? What about someone who is new to the game? What a silly comment. Maybe "normal" should be for someone like that. I can beat the end bosses, but I've been playing Tekken for years - it's nowhere near "easy" or what "easy" should be. There should be something for newbies to play besides "practice."
That all said, I would give this game a 4.5/5 for sure. It's the best Tekken yet, deeper and WAAAY more complex than SF, and totally satisfying for a game that is a bit silly, but is a deep and complex fighter for vets and insane psychos alike. I can't wait for the WiiU version.
donjuggalo
Joined: Sep 2012
BIG PROPS TO KATSUHIRO HARADA FOR TAKING A STANCE ON DLC !!!!
I was so disappointed to find out about the locked characters on the disc, until I heard that all DLC was going to be FREE!!! The pre-release and other DLC characters and stages are going to be given away free. Screw Capcom and other greedy developers trying to make money on costumes and characters that are part of the game. So you're saying the complete game is worth over a hundred bucks if you have the complete roster? Highway Robbery!!!! Finally someone shows a little respect for us gamers....
MajorStryker
Joined: Aug 2012