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The Darkness II Review

danielrbischoff By:
danielrbischoff
02/07/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action/Adventure 
PLAYERS 1- 4 
PUBLISHER 2K Games 
DEVELOPER Digital Extremes 
RELEASE DATE Out Now
M Contains Blood and Gore, Drug Reference, Intense Violence, Strong Language, Strong Sexual Content

What do these ratings mean?

Just when I thought I was out...


More often than not, video games provide us with opportunities to see and do things that we wouldn't normally have the ability to do. Tearing hundreds of paranormally gifted enemies in half, eating their hearts, and opening demonic black holes would fit the bill, right?

The Darkness II, based on the Top Cow comics, represents an alternative to every other first-person shooter out there. Digital Extremes has taken a more literary approach to the first-person shooter campaign, opening up a portal between two worlds: the criminal underworld and the inside of Jackie Estacado's madness.


Players take on the role of Estacado, a mobster imbued with The Darkness at a young age and a penchant for blood to go along with it. If you didn't play the first Darkness game, don't worry about it. The developers were counting on introducing a lot of new players to the pulp storyline and quad-wielding mechanics (two guns plus two tentacles).

Somewhere in the fourth hour of the game's single-player campaign, I realized exactly why I was having such a good time. The Darkness is fun to control and wield against enemiessnapping up objects to throw, slashing baddies into the air only to bring them back down in a violent spray and burst of blood and dark energy, and ripping off the bottom half of full-grown men. Even the guns are tightly responsive and pleasing to wield, but there was something more.


Unlike Call of Duty, which insists you "Follow", or Battlefield 3's campaign which isn't even worth discussing, The Darkness II trusts players to blaze the path at their own speed. There aren't any branching pathways and more often than not there's only one direction to go, but enemy encounters don't suffer from the same tunnel vision we've become accustomed to.

Instead, you'll be thrust into arenas with enemies taking up multiple points of cover. Later fights equip your opponents with light weapons so you'll have to prioritize targets to regain control of your Darkness powers. This is a game that doesn't talk down to the player, and the experience is all the better for it.

I could reveal the plot here, but that would be like the Darkness ripping away your legs to reveal the entrails dangling behind. [Fatality? ~Ed.] There's plenty of gore and sex, like any good pulp novel, but there's also a helping of ingenuity, mystery, and depth to the proceeding, making all that yucky business feel like seasoning, rather than a derisive main course that demeans the player with its perversion.


All that said, the game is damn short. I finished the single-player campaign in one sitting over about 6-7 hours. That might be unacceptable to some, and rightfully so, but it did leave me wanting more, and for that The Darkness II receives high marks. The best games never bleed their victims dry.

To back up the experience, there's a New Game+ option that lets you continue to enhance your talent trees, providing new special powers as you progress through the game. Once you've wishboned enough enemies in the campaign, you can take on Vendettas mode with three other Darkness wielders.


In co-op, players take on the role of voodoo-enthusiast Dumond, Mossad agent Shoshanna, ninja-influenced Inugami, and the Scottish Jimmy Wilson. Each has different powers and abilities and the real entertainment value in co-op is seeing how they can be combined to make ribbons out of your enemies. Don't be fooledthe co-op campaign is short too, but playing as each character will lengthen the game.

In the end, it can feel like we're left with half a game, sort of like that bad guy we ripped the legs off of earlier. The Darkness II features a tight experience with exemplary voice-acting and wonderfully gory graphics. As a piece of storytelling it is one of the better games this generation.

But it can be hard to suggest players who haven't already been caught by one of the Darkness tentacles to drop a hefty amount of money on a game this short. If you can, wait until you've got some extra credit lying around or until the game goes on sale. Like, maybe, half off.

The Darkness II
fullfullfullfullempty
  • Excellent storytelling
  • Excellent gameplay, mixes shooting and Darkness
  • Left me wanting more...
  • A lot more...
  • Seriously, this game is short
  • Co-op mixes unique characters and powers
  • ...but that's short too
  • Blood, gore, action, look great in comic-book style
  • Stellar voice acting
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Comments
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Feb 7th, 2012 at 11:07 am
    I'm mixed about the whole shortness thing. I mean, the first game was great, but it did draw on a little too long in some parts.
    That said, I'm going to pick this up for sure. Eventually. Soon.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Feb 7th, 2012 at 6:36 pm
    How short? Like red box single day rental short?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 8th, 2012 at 12:22 am
    Single day if youve got 8 hours to dedicate to it. And thats only single player. You might need two to three days.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Feb 7th, 2012 at 8:44 pm
    How much did the length of the game effect the score then? 1/2 Star? Kind of trying to wrap my head around how a game review that ends with "wouldn't buy it unless it's half-off" still earns a 4/5 stars.
  • Diabolus
    Diabolus

    Joined: Nov 2008
    Posted: Feb 7th, 2012 at 9:44 pm
    Because it's a great game, but you'll be done with it in a day or two, so you may not want to spend $60 on it. But you also have to remember that reviewers play through games as fast as they can because hey want to get the review done. It took him six hours, it may take me twelve(drunken)hours.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 8th, 2012 at 12:25 am
    Basically this. I suppose the length does equate to half a star. It's a great game with a great story, tons of fun gore and some neat gameplay tricks, panicking and slashing the darkness only to have light shines on you will really get your heart racing. If it were priced at $40 it wouldn't have lost that half star.

    There's also limited replay value. You could play campaign maybe twice, collect all the relics, and then take a few spins on the short co-op missions. There just isn't enough content to recommend at $60, but play it when you get the chance.

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