More Reviews
REVIEWS God of War Collection (Vita) Review
God of War brings its PS2 heritage to Vita, and the results are more than a bit baffling.

Dark Souls II: Crown of the Sunk Review
I was confident in my Dark Souls abilities. Then From Software released new Dark Souls II DLC.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14

MotoGP 14
Release date: 09/01/14


LATEST FEATURES Water, Water Everywhere: 15 of the Best Water Worlds in Gaming
Lots of water worlds suck, but not these ones, and they're completely Kevin Costner-free.

An Updating List of PlayStation 4 Updates We Want
Sony and Microsoft have been updating their consoles regularly, but we wanted to share our own ideas for updating the PS4 firmware.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

Tokyo Crash Mobs Review

danielrbischoff By:
danielrbischoff
01/17/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Puzzle 
PLAYERS 1- 1 
PUBLISHER Nintendo 
DEVELOPER Mitchell Corp 
RELEASE DATE Out Now
E Contains No Descriptors

What do these ratings mean?

Crash into me.

Imagine, if you can, that you're standing in line for one of Tokyo's trendy eateries behind a massive crowd of annoying, hive-minded losers who can't even dress themselves because they've bought up every last neon suit between here and Akihabara. Now imagine that your dream has come true and you get to give these douches the ol' heave-ho.

That's Tokyo Crash Mobs in a delusional, goofy nutshell. Nintendo lets Mitchell run a Warioware scheme through to its natural conclusion, but maybe those oddball minigames were mini for a reason. Can the gameplay support Mitchell's absurd premise or is Tokyo Crash Mobs just too weird?


In all three styles of puzzle-gameplay, Tokyo Crash Mobs challenges players to match like-colored scenesters in order to get rid of them. Throwing a green scenester at two other greens causes them to scurry off, meaning lining up big combos is key to obtaining a high score. Clearing one trio only for a second, third, and forth trio of jerks to scurry away is incredibly satisfying. These marble-style games aren't new, but I can guarantee you haven't seen them played out with hipster-doofuses before.

Grace throws these annoying jerks while Savannah rolls them. In one sequence, you might use Grace to clear the static line ahead of you. In the next, Savannah might be the only thing standing between the scenesters and their march closer to the big red button, which if they reach will fail your mission.

The two protagonists eventually pair up and deliver helpful items to each other. These range from a UFO that abducts all of a certain color on screen or an umbrella that sets up killer combos by simplifying four colors on screen to two. Of course, smart item use takes a back seat to efficient elimination of the field. You'll be judged against how many shots it takes to pass a level, as well as how long it takes you to clear the field.


I probably wouldn't enjoy Tokyo Crash Mobs as much as I do without the semi-lost-in-translation humor. It might seem odd, but I can relate to Grace and Savannah's heroic plight. I want everyone else to get out of my way, leave me alone, and generally stop dressing the same (that is to say, "stupidly"). Still, I wonder if everyone will feel the same.

The reality is that I have always liked active-style puzzle games like Bubble Bobble or Tetris Attack, so Mitchell and Nintendo have scored points from me, but if that's not your thing, don't stay for the presentation. As endearing as Grace and Savannah and the herd of scenesters are, don't expect some involved, exciting plot.

Still, I have to underscore the way Tokyo Crash Mobs maintains a truly unique sense of gameplay and aesthetic. Sure it's kind of stupid and not all that innovative, but it helps to define the burgeoning Nintendo eShop as a place to find wacky, nonsensical games that are willing to take risks. Even a jaded critic has to see that an environment like that will continue to breed creativity and fun.

If you like puzzle games, it's easy to recommend Tokyo Crash Mobs. If you don't... well, why don't you get the hell out of my way before I throw two more tasteless jerks at you?

Code provided by publisher.

Tokyo Crash Mobs
fullfullfullfullempty
  • Bubble Bobble style
  • Loads of quirky style
  • Warioware concept drawn to a natural conclusion
  • $5.99
  • Not for everyone
  • Definitely for me
Reviews by other members
No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Tokyo Crash Mobs
Also known as: tokyo crash mob


More On GameRevolution