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FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

Ultima Online: Third Dawn Review

By:

04/01/01
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 1 
PUBLISHER Electronic Arts 
DEVELOPER  
RELEASE DATE  
MINIMUM SYSTEM REQUIREMENTS
T Contains Blood and Gore, Violence

What do these ratings mean?

Now if only they could make it 4D...

Three years have passed since I wrote the original Game Revolution review for Ultima Online. If you are unfamiliar with the basics of the game, you should go read that review first. Since that time, there have been dozens of major changes to the game and three fully-packaged software releases on new CD's. But oddly enough, I just went back and re-read that review and it's amazing how well my original analysis holds up, even now. Just a few of the details have changed. More on that later...

The one thing that has remained consistent in the online world of Britannia since the very beginning has been the graphics, but not anymore. Quickly following the cancellation of Ultima Online 2 (a.k.a.Ultima Worlds Online: Origin), we get Ultima Online: Third Dawn, the first UO release that attempts to change the graphics. It also allows access to the new world of Ilshenar. But most importantly, it's a UO update that requires an additional purchase (rather than a patch), and so becomes worthy of review.

The first thing I must emphasize here is that aside from the one new world, this is the same game as Ultima Online - it just looks a little different. You play on the same servers with the same people; things just look different to you than they do to people who are not using the Third Dawn "client."

It's a little confusing, so I'll try to explain it again: In this massively multiplayer game, you still see the same objects, monsters and characters as the other players do, at the same time they do, only they look a little different to you. The virtual world itself has not changed. Have a house? It's still there. So is your Axe of Vanquishing. Got it?

The perceptive ones among you will have noticed that I have been calling the graphics 'different' and not 'better'. The reason for this should be obvious: they're not better, they're just 3D... sort of. Third Dawn retains the overhead perspective of UO, but has replaced the flat sprites of most of the animals, characters and monsters with little 3D figures. Oddly though, many of the objects in the game (and a few of the animals) are still the old sprites, making for a sort of graphical mishmash.

The big advantage of the new 3D characters is that they move much more smoothly and are more expressive. The animation during fights and while casting spells is smoother and more varied. There is even a huge new range of character movements you can use while just chatting in town, from blowing a kiss and dancing a jig to armed salutes and emphatic arm-waving while arguing. People without the Third Dawn client cannot see any of your new expressions, so they are really just eye candy and have little effect on the game (unless you want to stand around in the middle of town dancing like an imbecile).

Unfortunately, the new graphics are less distinct than the old 2D ones. It's just plain harder to see things like weapons and smaller creatures. Also the new 'gumps' - the Ultima windows that show your inventory and character info - are more unwieldy. They move slowly and come in much more awkward sizes.

However, the worst part is the brutal slowdown when there are a lot of objects on the screen. My computer clocks in at far over the minimum system requirements and it still suffers badly when things get crowded. And in the more intense moments of Ultima Online, slowdown equals death, because it's only you that slows down, not the game. In the persistent world of UO you can't reload a saved game, so death equals a big pain in the ass.

Other problems abound. People who use ICQ in conjunction with Third Dawn will be disappointed to find that you can no longer Alt-Tab in and out of the game to check your ICQ messages. I also encountered a problem where if I logged out and then back in without quitting Third Dawn entirely (to change characters, for example), my mouse would get messed up. To cap it all off, the software crashes fairly frequently during play - especially during combat - dumping you back to the desktop and making Third Dawn utterly useless for player vs. player fighting and only marginally useful for regular adventuring.

Which leaves us with the new land of Ilshenar... which is just fine. Since it is specially designed for the 3D client, it does look better than the 3D "translated" old worlds. It's also chock-full of monsters, some old and several new ones, including new mounts like unicorns and ki-rins. Ilshenar uses the nicey-nice Trammel rules (UO is now split into two worlds, Trammel and Felucca, one where players can fight each other and another where they cannot), so you don't have to worry about any murderers or thieves lurking around...or much happening that's interesting in the multiplayer realm. In fact, in my wanderings there, I never saw another person.

As you can probably guess by now, I'm not going to be giving Third Dawn a very good grade. However, I'd like to point out that I'm only grading the Third Dawn client here - not UO itself, which is a much better game than the grade below will suggest. If you want to start playing UO, don't be afraid of the Third Dawn disk, because it also contains the regular two-dimensional version of the game.

And oddly enough, UO is still worth playing after all these years. The faction warfare system finally started up recently, allowing players in Felucca (the not-so-fluffy world) to join one of four factions and fight for control of cities. It's actually breathed new life into the game, which had become a bit slow after the introduction of the kindly land of Trammel. For a while, there was hardly anyone in Felucca at all, ruining some of the better social dynamics of the game.

The game has changed a whole hell of a lot since I wrote that first review years ago. The near elimination of server lag and fixing most of the ways people used to be able to cheat have improved the game a lot. But not all the choices made by the design team have thrilled me. Ah well, you can't please everyone, and UO (not in 3D) is still a damn good game.

While preparing for this review, I ran into more than one player online who had actually removed Third Dawn from their computer and reinstalled the old client. And frankly, I'm going to do the same thing as soon as I finish taking screen shots. Then I can get back to battling for control of Britannia in the name of Minax. All I ask is to be made sheriff of Skara Brae.


C- Revolution report card
  • 3D!
  • New land
  • UO is still a good game
  • Not very good 3D
  • Fluffy nicey-nice new land
  • Buggy
  • Old client is just plain better
    Reviews by other members
    No member reviews for the game.


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