More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Hand of Fate Preview
Dungeons & Dragons mixed with the Batman: Arkham series... wait, what?!
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES Gaming For Good: Charity for the Win
Playing video games for charity is becoming easier everyday. Livestream, join a fundraising guild, or game at your own pace. There are many different ways gamers can contribute to numerous charitable causes.

PlayStation’s Colorful Console Past and Its Bright, White Future
Sony will release the white PlayStation 4 in September, so let's take a walk through the company's hardware history.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

War Inc. Review

By:

06/05/04
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 6 
PUBLISHER Interactive Magic 
DEVELOPER  
RELEASE DATE  
MINIMUM SYSTEM REQUIREMENTS

It's About Time for a Hostile Takeover...

The current trend in the computer game industry seems to be that when a successful game is released, hordes of cheap copies are produced by competitors with little more than a extra gimmick to recommend their product. Exactly the same as in the TV and Movie industries. Rather than make a cheap copy of Command and Conquer with a stupid gimmick, the designers at Interactive Magic decided to take the high road. They looked at the real-time strategy games out there and decided to address some of the core problems of the genre.

War Inc. puts the player in charge of a mercenary corporation. You can buy and sell stock in competing companies, if you are a business fan. Or you can have the computer auto-manage that if your attitude runs more along the lines of 'business shmizness'. Your company is offered contracts by corporations and nations to deal with any little skirmishes or wars that spring up from time to time. Beyond that, you must ensure the integrity of the bottom line, and research new technology to aid your troops in the field.

An annoying trait of most real-time strategy games has been that there has been little or no potential to increase your technology. Aside from building the 'advanced factory' or the equivalent, the units you use in play have always been limited to the dozen or so created by the designers. War Inc. lets the player hire scientists and assign them to work in eight different areas of research. Once you have researched technologies, you can create entirely new units based on your technologies. Rather than being limited to a few pre-designed unit types, this design gives the player the flexibility to create a nearly unlimited variety of units. Haven't you ever wished you could somehow increase the range or armor on an artillery unit? This flexibility gives the player great power to let his or her imagination run wild, with in the confines of the achieved technology, that is.

The gameplay in War Inc. is divided into three segments. First there is the office. From here you make all research and finance decisions, as well as choosing mission contracts to play. Next, there is the strategic map. In a mission, you use the strategic map to move your battle groups and examine the entire area. Finally, there is the tactical map. It is this part of War Inc. that will be most familiar to veterans of this genre. Here is where you observe combat, move your troops, build facilities, and construct units. An interesting facet of war Inc. is that each mission has four tactical maps. There is one for your headquarters, and one each for the three mission objectives. You are able to move units around on the strategic map between the different tactical maps. This allows you to spend some time at the headquarters to amass an army, send it out to fight, bring it back to HQ and reinforce it.

I generally liked War Inc. The novelty of creating totally new units gave me a great degree of freedom and the ability to experiment. The business aspect of the game meant that gains (or losses) from one mission are carried over to the next, And the division of each mission into several objectives help make the game seem more realistic. I found War Inc. to be quite fun to play, and I enjoyed the sleek interface, but I was a little annoyed that garbage pixels sometimes cluttered the screen. All in all, War Inc. is a much-needed burst of fresh air in the stagnating genre of real-time strategy games.

B+ Revolution report card
  • + Real-time Strategy With a Corporate Aspect
  • + Very Full-Featured Reasearch
  • + Lets You Design New Units
  • - Garbage Pixels Mar the High-Tech Look
  • - Lacks a Scenario Editor
  • - Limited Selection of Troop Movement Orders
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network




comments powered by Disqus

 


More information about War Inc.


More On GameRevolution