Two's company, Three's a horde.
Sound the war horns, my brethren, the time for battle has come! We have waited
many moons for this day and, at last, the blood of our enemies will be shed like
the hair from a mangy dog. The cry of Warcraft
rings true throughout our
land for the third time, so take up your steel and prepare yourself - the Reign
of Chaos has finally arrived.
It has been a long time since the orcs were defeated. Years of peace have made the Human Alliance weak and disorganized. Because of the humans' pathetic bickering, a new orc war chief named Thrall has risen to power and managed to rally the Horde once more. The elves of Silvermoon have left the humans to fend for themselves and even good King Terenas has not been able to patch the widening rift between Alliance leaders. But all those problems will quickly fade away as a new threat is about to appear.
that unfolds in WarCraft III
is some of Blizzard's best work yet and
I won't spoil it for you here. Just prepare yourself for plenty of action, drama,
and of course, strange twists of fate.
Aiding the progression of the single-player story is some of the best CG you've ever seen in a PC game. Characters are really brought to life with this handful of animated cut scenes. Even if you've seen the trailers, you ain't seen nothing yet.
For those of you who have fought in any of the previous battles, you'll notice
that the plans remain largely unchanged. You'll need to build up a base to support
an army and then proceed to suck the land dry of gold and wood. From there,
it's off to train the best soldiers you can and wreak havoc on the enemy. Notably
absent are the marine units (as in water, you StarCraft
nerds), but there's a good chance you won't even miss them when you consider
the wide assortment of additions.
One of these is an 'upkeep' penalty that is supposed to deter larger armies.
As your army grows, a "tax" will take effect that limits the rate at which you
collect gold. For example, peasants from towns with only five soldiers can carry
10 gold at a time, while peasants from a castle with fifty soldiers can only
carry 4 gold at a time. I guess big corporations aren't the only ones skimming
a little off the top these days.
The biggest additions to Warcraft III
are the two new races - the Night
Elves and the Undead Scourge. If you've already had a chance to read my
, you already have a good idea what these two races are about. The
Night Elves rely primarily on stealth and are strongest with ranged combat.
The Undead are best and crashing, bashing, and smashing through anything that
gets in their way. Even fallen enemies contribute to the cause, setting things
up for one great big Undead party.
Each race has a set of heroes you can call upon to lead your army to battle. These super soldiers not only gain experience points for greater powers, they can also collect any treasures that you might find throughout the land. From potions of mana to magical armor, there are plenty of things to discover. But treasure isn't the only thing you'll find out there...
New for Warcraft III
are the "Creeps" - neutral units that will attack
anyone that happens by. From Dragons to Centaurs and Kobolds to Quillboars,
there's plenty out there besides the enemy to keep you busy. These units can
often be found guarding treasures or important locations, such as gold mines
and neutral buildings where you can buy a few items or even hire a mercenary
also features a day/night cycle that goes on throughout
the game. During the night cycle, most units lose a small degree of visibility
and sometimes you'll be able to catch a few of the neutral units asleep.
Visually, the bulk of Warcraft II
I won't knock your socks off. The CG
is top of the line, but the rest of the game looks merely satisfactory, probably
due to Blizzard's aim for low system requirements. But nothing looks overtly
bad. Minor zoom levels will allow you to watch from closer up, but for the most
part you'll play the game from the classic RTS top-down perspective.
really take advantage of sound as well as the WarCraft
series, a trend
that continues here. Warcraft III
manages to deliver another round of
gut-busting, mouse-clicking fun. Just left-click the night away and enjoy the
wacky lines that all your units will spit out. The Blizzard crew easily retains
the RTS comedy crown.
The flow of the single player game is simple and straightforward. You can start out with a few training missions or just jump right into the Human campaign. Eight or so missions later, you'll move on to another race, until all races have been completed. Despite jumping from race to race, the game's story is able to hold together well and you'll never feel a break in the plot.
Of course, it wouldn't be WarCraft
without multiplayer. Thanks to Battle.net's
handy functionality, connecting and setting up a game is a piece of cake. You
played the beta, didn't you?
The balance in the game is also good, but the Undead seem to hold a slight
advantage. Undead "farms" can be transformed into defensive structures that
can attack both land and air units. This gives them a defensive advantage since
it's so easy to put towers all over the place. The Undead resemble the Zerg
and can perform well with rush tactics. This is made possible
since the lumber harvester also serves as the basic fighting unit. This "Ghoul
Rush" can be defended against, but a player needs to set up proper defenses
You'll be happy to know that the pathfinding in the game is pretty good. For the most part, you'll be able to send units off to perform tasks without worrying about them getting caught up on something along the way.
Aside from the single and multiplayer games, Warcraft III
with a World Editor. This tool allows players to exercise their creativity and
put together enough new maps to last until the next expansion - and knowing
Blizzard, that'll be a long time.
Blizzard remains firmly on top of the RTS game with Warcraft III: Reign
Fans who have waited all these years will agree that it was well
worth the wait. Enhanced gameplay combined with a great story and fantastic
CG will give even the most peaceful elf a new reason to go to war.