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Wii U Pro Controller Review

Jonathan_Leack By:
Jonathan_Leack
01/07/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Controller 
PLAYERS
PUBLISHER Nintendo 
DEVELOPER Nintendo 
RELEASE DATE  

Wii U Pro, making the GamePad optional since 2012.

Nintendo confused gamers worldwide when it announced that the Wii U would support three controllers upon release. Choosing between the Wii-mote and Wii U Pro controller has been a decision nearly every Wii U owner has faced, especially given the console’s—and Nintendo’s—commitment to exciting local multiplayer experiences.

To save you time and money figuring out whether or not the Wii U Pro’s $50 pricetag is worth it, we decided to get one for ourselves. So, was it worth the purchase?



At first inspection the Wii U Pro’s design resembles Microsoft’s fan-favorite Xbox 360 controller, and for good reason. It’s been shaped with ergonomics in mind, and it pleasantly falls into your grasp when you hold it for your first time. Long play sessions are even more comfortable than with the Wii U GamePad since its size and palm grips are traditional.

As with the GamePad, the analog stick placement takes a little getting used to. You’ve played video games for years with the right analog stick on the bottom, but Nintendo boldly placed both sticks above the D-pad and face buttons respectively for Wii U’s controllers. Don’t be surprised if you find yourself jumping instead of reloading or kicking instead of punching. When all is said and done, the placement works well and actually enhances the comfort level since you can lay both palms on the flat surface of the controller.

The analog sticks smoothly glide around their housing, and each stick has a ring around its convex surface. Unlike the DualShock family of controllers, finger slippage requires a lot of torque to produce and the placement of each input provides a sense of balance. The face buttons and D-pad are very similar to the GamePad with a smooth texture and dependable action. The D-pad in particular is fantastic and fighting game fans without an arcade stick may find it to be their new weapon of choice.



Unfortunately, the ZL and ZR trigger buttons, which will get a ton of use in shooters, have some issues. The most glaring is the fact that they’re digital instead of analog. Because of this, they will be next to useless for racing games and other titles that require input sensitivity. The other problem is how the buttons are shaped. They have a low profile and don’t protrude enough, so you’ll find yourself occasionally not pressing hard enough or accidently letting go during firefights. Needless to say, this can cause some frustrating moments.

One area where the Wii U Pro excels is in battery life. Not only does it hold a charge for around 80 hours, but it can be recharged via USB on the Wii U, PC, or any other device with a USB port and a source of power. It’s almost surprising once it runs out of battery after you go weeks or even months without having to plug it in. Although there’s currently no driver support on Windows, soon there should be a solution for making the Wii U Pro a go-to controller for PC games as well.

Apart from the lack of a headphone jack, the worst thing that can be said about the Wii U Pro has nothing to do with the controller itself, but rather its support from developers—or lack thereof. Presently, very few games can be played with it, and it doesn’t work at all with Wii games. Additionally, the Wii U’s most innovative feature is its GamePad, so using the Wii U Pro controller can feel a bit counter-active. But if you’re playing competitive games such as Call of Duty: Black Ops II, then precision and comfort may be your first priority.



The Wii U Pro controller is arguably the most well-rounded controller the world has ever seen. Your friends will love you for letting them use it instead of the Wii-mote during local multiplayer; well, assuming the game you’re playing supports it, anyway. It’s not a must-have since so few games currently allow it to be used, but if you’re into shooters, fighting games, or have friends over often, then it’s worth the investment. If you still feel insecure about purchasing it then just wait a few more months to see if developers take it more seriously, and then you can buy it with confidence.

Controller not provided by publisher.
Wii U Pro Controller
fullfullfullfullempty
  • Feels great in the hands
  • Great D-pad and face buttons
  • ~80 hours of battery life
  • Charges easily through USB
  • Defeats the purpose of Wii U
  • Poorly thought-out trigger buttons
  • Lack of developer support (for now)
  • No headphone jack
Reviews by other members
No member reviews for the game.


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Comments
  • usaglory
    usaglory

    Joined: Mar 2009
    Posted: Jan 7th, 2013 at 5:00 pm
    I'm so glad you decided to review this controller. Great review btw.
    This is one of the things where Nintendo seems to be dropping the ball, it's too much work trying to keep track of which game uses what controller. Every game should support both.
    Can a software update/patch add support for this controller for games already released?
    This might not be the place to ask but, do Wii games require a Wiimote and nunchuck or are they playable with the Gamepad or the U Pro?
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jan 7th, 2013 at 6:10 pm
    Wii games function exactly as they did on the Wii. If the game supports the classic controller then you can use that, otherwise you're stuck with the Wiimote. No Wii games support the Wii U Pro.
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Jan 7th, 2013 at 7:10 pm
    Now we just need a Virtual Console for the Wii U so I don't have to go purchase a classic controller and play SNES games emulated through the Wii emulator. Something about 'double' emulation spells disaster to me. The mere thought of playing a classic game that is on a system that is pretending to be a system pretending to be another system is mind boggling, and is bound to cause the Wii U to have self-image issues leading to severely low self esteem. "Why can't I just Bii myself??"
  • usaglory
    usaglory

    Joined: Mar 2009
    Posted: Jan 8th, 2013 at 11:14 am
    Thanks for the replies. Just one more thing to be absolutely certain. Wii games can't be played with this controller, but can they be played with the Gamepad? Because if not, buying all these controllers will make this console one very expensive investment.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jan 7th, 2013 at 5:52 pm
    It's kind of ironic about this controller; it is true that the controller defeats the purpose of the console, yet hardcore gamers are going to want every game to have pro controller support, just like they demanded for the Wii.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Jan 7th, 2013 at 6:07 pm
    It feels like Nintendo has no idea what they want. It's like they are trying to cater to everyone, and as a result caters to no one.
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Jan 7th, 2013 at 7:03 pm
    I have to disagree. I think they are catering to set a great foundation for huge variety in the future. Each of the controllers are very confortable and pleasant to use from where I am standing, and name one controller on PS3 or XBOX other than the one that comes standard that has huge amounts of success. Innovation is the key, and taking those risks has proven awesome for Nintendo in the past. Remember when Wii first came out and many gamers were turned off by the motion controller that was the first of its kind? People and developers warmed up to that in a hurry. I don't think circumstances for the Wii U are going to be different and I think these ideas are going to force PS3 and XBOX into more well thought out copycat scenarios than their Motion Controller/Kinect crap did in the past. I love my PS3, and never owned a Wii. But I am excited to see what Nintendo brings in the future, and I am glad that Nintendo's variety of controllers each feel solid in their own right.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Jan 7th, 2013 at 6:21 pm
    And as others have stated, great review. The "pros" (pun intended) and cons are clearly written out, and all issues are addressed. I think most people will be on the fence as to buy this controller or not.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Jan 7th, 2013 at 6:55 pm
    When I first saw it I thought it was weird that the right stick is above the buttons. I think I would like it better than the 360's though, because of that symmetry.
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Jan 7th, 2013 at 6:55 pm
    I was not disappointed by this purchase, as I know games in the future are likely to make great use of this new controller (Wii U promised to cater more to hardcore gamers, remember? When has Nintendo not done what it said it was going to do? There's a reason this game developer is the longest one standing, and if you think its because of Fanboys purely, go ask Sega what its been up to the past decade. Patience!) This controller is a must for playing ZombiU with a friend. Trying to play with the Wiimote and Nunchuck felt like I was swinging at zombi(es) with a tennis racket that fired bullets haphazardly rather than generating any coherent gameplay. True, its a bummer, even for those who had to shell out mad money to buy Wiimotes and this controller so Nintendoland can be enjoyed fully with 5 players (I strongly advise an alcohol driven mario chase match by the way), I really think in the long run that anyone who has the Wii U and picks this up will not be disappointed.
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Jan 7th, 2013 at 7:42 pm
    I found the buttons a bit too small & cramped. This is the same issue as on the game pad. I kept having to look at the controller to hit the X button when prompted in COD or ZombiU. It seems like it was built for child hands. The placement of the right analogue stick in relation to the buttons definitely makes things more difficult than it needs to be.

    The next problem is the labelling of buttons. The fact that they reverse the A & B as well as the X & Y from the XBox layout was surprisingly not so difficult to get used to, but when a message pops up telling you to press the ZR button, you have to think for a second or two.

    Overall, I still prefer this controller to the game pad or nunchucks but too many little problems make it inferior to the XBox & PS controllers in my opinion.
  • Zpyder
    Zpyder

    Joined: Sep 2010
    Posted: Jan 8th, 2013 at 8:41 am
    I think you'll find that the letter labelling on the button placement is historic to the SNES, it way way predates the xbox!
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Jan 8th, 2013 at 2:23 pm
    Fair call, I'm not an old school consoler so I missed that one.
    That was actually the least jarring part of the experience though.
  • sg4real
    sg4real

    Joined: Apr 2011
    Posted: Jan 7th, 2013 at 8:33 pm
    "Feels great in the hands"

    That's what she said.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jan 7th, 2013 at 9:57 pm
    That's what he said as well when you think about it :P
  • eaglegmc
    eaglegmc

    Joined: Nov 2012
    Posted: Jan 8th, 2013 at 1:53 pm
    Why didnt nintendo bring back the gamecube controller with some modifications? It would have made too much sense i guess.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Jan 9th, 2013 at 4:35 am
    Now if only they had games worth buying the system to play.

    Where are all the WiiU exclusives WITHOUT the words "mario", "zelda", "Metroid" or "kart" in the title?

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