Wii U Pro, making the GamePad optional since 2012.
Nintendo confused gamers worldwide when it announced that the Wii U would support
three controllers upon release. Choosing between the Wii-mote and Wii U Pro controller has been a decision nearly every Wii U owner has faced, especially given the console’s—and Nintendo’s—commitment to exciting local multiplayer experiences.
To save you time and money figuring out whether or not the Wii U Pro’s $50 pricetag is worth it, we decided to get one for ourselves. So, was it worth the purchase?
At first inspection the Wii U Pro’s design resembles Microsoft’s fan-favorite Xbox 360 controller, and for good reason. It’s been shaped with ergonomics in mind, and it pleasantly falls into your grasp when you hold it for your first time. Long play sessions are even more comfortable than with the Wii U GamePad since its size and palm grips are traditional.
As with the GamePad, the analog stick placement takes a little getting used to. You’ve played video games for years with the right analog stick on the bottom, but Nintendo boldly placed both sticks above the D-pad and face buttons respectively for Wii U’s controllers. Don’t be surprised if you find yourself jumping instead of reloading or kicking instead of punching. When all is said and done, the placement works well and actually enhances the comfort level since you can lay both palms on the flat surface of the controller.
The analog sticks smoothly glide around their housing, and each stick has a ring around its convex surface. Unlike the DualShock family of controllers, finger slippage requires a lot of torque to produce and the placement of each input provides a sense of balance. The face buttons and D-pad are very similar to the GamePad with a smooth texture and dependable action. The D-pad in particular is fantastic and fighting game fans without an arcade stick may find it to be their new weapon of choice.
Unfortunately, the ZL and ZR trigger buttons, which will get a ton of use in shooters, have some issues. The most glaring is the fact that they’re digital instead of analog. Because of this, they will be next to useless for racing games and other titles that require input sensitivity. The other problem is how the buttons are shaped. They have a low profile and don’t protrude enough, so you’ll find yourself occasionally not pressing hard enough or accidently letting go during firefights. Needless to say, this can cause some frustrating moments.
One area where the Wii U Pro excels is in battery life. Not only does it hold a charge for around 80 hours, but it can be recharged via USB on the Wii U, PC, or any other device with a USB port and a source of power. It’s almost surprising once it runs out of battery after you go weeks or even months without having to plug it in. Although there’s currently no driver support on Windows, soon there should be a solution for making the Wii U Pro a go-to controller for PC games as well.
Apart from the lack of a headphone jack, the worst thing that can be said about the Wii U Pro has nothing to do with the controller itself, but rather its support from developers—or lack thereof. Presently, very few games can be played with it, and it doesn’t work at all with Wii games. Additionally, the Wii U’s most innovative feature is its GamePad, so using the Wii U Pro controller can feel a bit counter-active. But if you’re playing competitive games such as
Call of Duty: Black Ops II, then precision and comfort may be your first priority.
The Wii U Pro controller is arguably the most well-rounded controller the world has ever seen. Your friends will love you for letting them use it instead of the Wii-mote during local multiplayer; well, assuming the game you’re playing supports it, anyway. It’s not a must-have since so few games currently allow it to be used, but if you’re into shooters, fighting games, or have friends over often, then it’s worth the investment. If you still feel insecure about purchasing it then just wait a few more months to see if developers take it more seriously, and then you can buy it with confidence.
Controller not provided by publisher.
usaglory
Joined: Mar 2009
This is one of the things where Nintendo seems to be dropping the ball, it's too much work trying to keep track of which game uses what controller. Every game should support both.
Can a software update/patch add support for this controller for games already released?
This might not be the place to ask but, do Wii games require a Wiimote and nunchuck or are they playable with the Gamepad or the U Pro?
Jonathan_Leack
Joined: Jan 2012
whytenoiz
Joined: Feb 2011
usaglory
Joined: Mar 2009
wildmario
Joined: Jan 2007
xDUMPWEEDx
Joined: Jan 2012
whytenoiz
Joined: Feb 2011
xDUMPWEEDx
Joined: Jan 2012
Imnickson
Joined: Jul 2006
whytenoiz
Joined: Feb 2011
R0ADK1LL
Joined: Jul 2009
The next problem is the labelling of buttons. The fact that they reverse the A & B as well as the X & Y from the XBox layout was surprisingly not so difficult to get used to, but when a message pops up telling you to press the ZR button, you have to think for a second or two.
Overall, I still prefer this controller to the game pad or nunchucks but too many little problems make it inferior to the XBox & PS controllers in my opinion.
Zpyder
Joined: Sep 2010
R0ADK1LL
Joined: Jul 2009
That was actually the least jarring part of the experience though.
sg4real
Joined: Apr 2011
That's what she said.
wildmario
Joined: Jan 2007
eaglegmc
Joined: Nov 2012
BigTruckSeries
Joined: May 2006
Where are all the WiiU exclusives WITHOUT the words "mario", "zelda", "Metroid" or "kart" in the title?