Round and round we go...
The thrill of high speed racing. The intense competition. The limitations of left
turns. Okay, so NASCAR isn't for everyone and the roundabout repetition might
be enough to drive a good deal of you insane,
but if you are into the left turns, then NASCAR Thunder 2002 is the game
for you.
Compared to past NASCAR games, 2002 has improved by leaps and bounds.
The maximum number of cars on the track has been bumped up to the full field
of 43, with 23 tracks from the NASCAR Winston Cup. Some of the tracks even have,
dare I say it… RIGHT TURNS! It must be my lucky day.
Thunder 2002 opens to the rhythms of Sweet Home Alabama, adding
a touch of atmospheric country twang and setting the tone for the rest of the
game. Get used to it, because it will be heard through most menu screens (though
it can be replaced with an edgier and out of place rock beat in the Options).
To say the least, Alabama was a much better choice than, say, Cotton Eyed Joe.
Or even worse, what if they opted for The Dixie Chicks? I shudder at the thought.
The control is easy and manageable, with optional computer-aided assists to
make it even easier. Now all you need to concentrate on is outmaneuvering the
competition.
There's a Season mode that allows you to race with a balanced car through
the different tracks, but the real fun is found in the Career mode. Career mode
places you in the boots of a real NASCAR driver as you climb the ranks and establish
your penchant for speed. You can choose from some 50 drivers from the 2001 season
or just create your own. When you've chosen your driver and are all ready to
go, try creating a custom car from several templates and color schemes.
But what would a stock car be like without all of those ads liberally strewn
over the surface? One of the cool features in Thunder 2002 is the advertising
that can be solicited and smacked across your car for cash. Just place an ad
logo across different areas of the car and meet challenges to score some big
advertising bucks. Do well, and your ever-growing stockpiles of cash go towards
upgrading your car, which starts the snowball effect of more wins, more advertising
dollars, and more upgrades.
At
first I was deeply unimpressed by the impacts and collisions, but like the Good
and Evil Switch on a Krusty Toy Doll, I discovered
the damage modeling switch in the Options that transformed a watered down "Limited"
damage feature into a decidedly tastier slam and bam fest.
With this little option turned on, cars can be struck with enough force to
send them flying. Parts fly off at a greater rate and scratch marks streak across
the side of your ride. There are still a few little physics problems that can
be seen here and there in replays, but I'm just happy the possibility for destruction
is now there.
Strangely enough, Thunder 2002's announcer is taciturn. For once, I
found it really weird not having some obnoxious freak bellowing out comments.
The only downside of this guy is that he doesn't have anything particularly
interesting to say. Where oh where is that happy middle ground?
Graphically, Thunder 2002 is both good and bad. While the cars are
sharp and clean, the backgrounds have anti-aliasing issues along with the fact
that they are just plain boring. All the bleachers look the same. There's also
an annoying sun glare, but at least it's offset by a beautiful sky in the nighttime
stages. Colors appear richer with a higher contrast, but the jaggies seemed
to be even more prevalent, especially in the background. When you put it all
together, though, everything looks okay.
NASCAR Thunder 2002 won't magically transform anyone into a NASCAR
fan, but for the tried and true NASCAR fans out there, this game should mark
the beginning of good things to come. The attention to detail, from the realization
of 43 cars to the breadth of 23 tracks, should make any NASCAR nut proud.
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