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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

A Valley Without Wind 2 Screenshots


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Features include:
Platforming and Turn-Based Strategy Coupled Together – Flip back and forth between your own adventure, and the progress of the resistance you're in charge of.
Vastly Improved Visuals – Fully redone artwork upgraded from the first title.
More Tactile Combat – The physics and the style of movement and attacks have also been completely redone from the first title. Spells have mass and can block each another, leading to many interesting tactical situations in the platforming segments.
New Updates Constantly Arriving – Be part of an active community that is fully involved in shaping the game up to its release! Provide feedback and participate in discussions with both players and developers.
Randomly Generated World – The ultimate goal may be the same, but how you go about achieving it will differ greatly each and every time through.
Co-Op Multiplayer – Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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