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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

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Players have the freedom to choose one side or the other, without the need to have balanced teams.  If you have four players, you can have one versus three, two versus two, or have all four play against the computer player.  Players choose from a variety of towers and creeps to use that have strengths and weaknesses.  Are the Soviets destroying you with their laser turrets?  Toss the bulkiest creep you can.  There's an opening between towers that leads right to the launch pad?  That's a job for the fastest option on the team.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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