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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

AMY Screenshots



In AMY players will discover a unique and absorbing gameplay experience that features extensive cooperation with a supporting character. Taking the role of Lana, players will quickly learn that Amy is neither a specialised warrior nor a docile following character. Players will be able to use her small size and weight to reach inaccessible areas, ask her to do specific actions and utilise her mysterious ‘gifts’. But first and foremost, Amy’s trust will need to be won, perhaps even by putting Lana’s life on the line.
This is a story-driven, survival horror game set in a close and tense atmosphere. AMY is based on a rich, addictive and twisted story-based scenario. Strong emphasis has been put in to the characters’ backgrounds and behavior but also on audio, sound design and a very unique use of camera settings to create emotion. AMY is one of the first games on PlayStation®Network to employ a level of detailed rendering, modeling and motion capture animation hitherto expected only from fully boxed product. The game offers an original stealth-action gameplay mix that does include fierce close combat, albeit sparingly. Lana and Amy are for the most part considerably weaker than their enemies, and tactical approaches to enemy encounters can often offer the most suitable solutions. As Lana has become infected by the virus, she too will mutate when exposed too long and will eventually die if not cured or protected by one of Amy’s special powers.  But when displaying more viable infection, Lana can lure enemies and move amongst other infected without being attacked.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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