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FEATURED VOXPOP shandog137
A Letter to the Big “N"
By shandog137
Posted on 09/12/14
I have and will continue to have a place in my heart for Nintendo. In fact, my first console was a Super Nintendo. The video game market has changed drastically since the early '90s and it seems like what once was platinum is more so along the lines of silver now. Nintendo has always been...

Ascension: Chronicle of the Godslayer Screenshots



For millennia, the world of Vigil has been isolated and protected from other realms. Now, the barrier between dimensions is failing, and Samael, the Fallen God, has returned with his army of Monsters from the beyond! You are one of the few warriors capable of facing this threat and defending your world, but you cannot do it alone! You must summon powerful Heroes and Constructs to aid you in your battles. The player who gains the most Honor Points will lead his army to defeat the Fallen One and earn the title of Godslayer!

HIGHLIGHTS
 - Golden Geek award winner (Best Mobile/Handheld game 2011)
 - Universal Application: Play on iPhone 3Gs, iPhone 4, iPad, iPad 2, iPod Touch 3, or iPod Touch for a single low price.
 - 1st officially licensed deck building game for iPhone and iPad.
 - Over 50 beautifully detailed cards, hand drawn by Eric Sabee.
 - Full asynchronous support for multiplayer online games.
 - Play against multiple A.I. opponents using varied strategies.
 - Introductory tutorial to teach you how to play.
 - Enhanced visual optimization for iPhone 4 and iPad using high resolution graphics designed for the retina display

FEATURES
 - Full asynchronous support for multiplayer online games
 - Play against multiple A.I. opponents using varied strategies
 - Play against others with “pass and play” multiplayer
 - Introductory tutorial to teach you how to play
 - Enhanced visual optimization for iPhone 4 and iPad using high resolution graphics designed for the retina display
 - Maintain and save multiple games
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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