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Assetto Corsa Screenshots



Assetto Corsa takes advantage of the experience acquired by the Kunos Simulazioni team with the development of netKar PRO and FerrariVirtual Academy, both titles being notable as two of the best in the genre for their advanced physics model and vehicle dynamics. Our R&D office, located just inside the international racing circuit of Vallelunga, allows the team to develop the game with the cooperation of real world racing drivers and racing teams. The Assetto Corsa physics engine has been designed and coded from the ground up, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling. A physics engine like this begs to be used with officially licensed content: As such, Assetto Corsa will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete, and exciting,racing experience!

Main features
-DirectX 11 graphics engine
-Advanced physics model
-Accurate car dynamic modeling
-Innovative artificial intellicence algorithms
-Multiplayer races over the Internet
-Fully customizable graphical user interface
-Immersive 3D sounds
-Official licensed cars (single seaters, Production, GT, GTR, historic F1 and GT cars, prototypes, and so on )
-Official licensed tracks modeled using Laserscan technology (modern, historic, closed tracks, open courses)
-Extensive support for user created mods
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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