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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

AtomHex Screenshots



Escapist Games Limited today announced that AtomHex, "that crazy multiplier arena shooter" by Mark Incitti has been launched on the Xbox 360 Indie games platform for a paltry 80 Microsoft Points.

You may remember Mark Incitti as the guy who got into trouble with Bizarre Creations after developing a Geometry Wars clone that was so good, it began to eat into their sales. Well now he’s back, but this time it’s with an entirely new and completely different game, far superior to both Geometry Wars and his original clone.

AtomHex is a colourful, fast-paced shooter where you pilot your ship through a world filled with harmless Atoms and Hexes. Change your colour to successfully despatch the hexes, and attempt to survive the chaos as atoms combine with hexes and release their deadly offspring.

“It’s a game of tactics.” says Escapist Games founder and director, Chris Walley, “Instead of just wildly shooting everything like in most games of this genre, you have to be a lot more selective. Developing a strategy is key. In fact just when you think you’ve got it all figured out, a whole new layer of depth to the gameplay emerges. Then you can really start to get the high scores. 2 billion points in five minutes? It’s possible if you know how!”

Atomhex can be found under the Indie games channel on your Xbox 360 Dashboard, or it can be queued for automatic download to your Xbox 360 by going to the following link: http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d802585502b4/?p=1&of=7&bt=0&sb=1#offers
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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