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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Backbreaker Screenshots



It's time to tackle football like never before. Backbreaker is taking sports video games to a place where the action is never the same and every hit looks and feels as realistic as a Sunday afternoon. Utilizing NaturalMotion's revolutionary euphoria motion synthesis engine, the same groundbreaking technology featured in Grand Theft Auto IV and Star Wars: The Force Unleashed, you'll never see the same tackle again. Ever.

For the first time in a sports game, this mix of technology, biology and tenacious attitude is turning the gridiron of past, full of canned animations and repetitious gameplay, into a dangerous form of self expression. Every unique tackle in the world of Backbreaker is an artistic exercise in hard hits and athletic skill. It's time to show your friends just how painful art can be.

Key Features

* Technology – Through a combination of biology and robotics research, euphoria uses the CPU power of next-generation consoles to simulate the nervous system, muscles, and biomechanics of the football players in real-time. This is the first time this technology is being employed for a sports game.
* Replayability – While conventional football games can only load a finite number of animations from a disc, Backbreaker's real-time technology will never allow the gameplay to become stale.
* Attitude – Forget about prim and proper, Backbreaker presents a fast-paced, gritty gameplay experience that's more Burnout than Madden.
* Pedigree – With clients such as Rockstar Games and LucasArts, NaturalMotion's euphoria technology is used by some of the most respected companies in the industry.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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