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Battlefield: Bad Company Screenshots




EA AND DIGITAL ILLUSIONS UNVEIL
BATTLEFIELD: BAD COMPANY FOR NEXT-GENERATION CONSOLES
 
All-New Game Reinvents the Award-Winning FPS Franchise
for the Xbox 360 and PlayStation 3
 
Redwood City, Calif. – August 21, 2006 – Throw out the rules of engagement, this is all-out war!  Electronic Arts (NASDAQ: ERTS) today announced that Battlefield: Bad Company™ is currently in development for the Xbox 360™ video game system from Microsoft® and PlayStation®3 computer entertainment system.
 
Built from the ground-up for next-generation consoles using Digital Illusions’ bleeding-edge Frostbite™ game engine, Battlefield: Bad Company drops gamers behind enemy lines with a squad of renegade soldiers who risk it all on a personal quest for gold and revenge.  Featuring a deep, cinematic single-player experience loaded with adventure and dark humor, the game delivers the series’ trademark sandbox gameplay in a universe where nearly everything is destructible.
 
“The heart of DICE’s multiplayer games is the frenetic, unpredictable nature of the sandbox experience, where anything could happen at any moment, and that’s what we’re bringing to the core of Battlefield: Bad Company’s single-player campaign, said Karl Magnus Troedsson, senior producer at DICE.  “In a world that’s 90 percent destructible, the gameplay possibilities are infinite – the battlefield is always changing, forcing players, teammates, and enemies to react accordingly. Gamers will have total freedom to adapt to and tackle challenges in creative Battlefield-style ways.”
 
Battlefield: Bad Company also will feature a full suite of the franchise’s trademark multiplayer options with deep gameplay modes designed to take full advantage of the game’s massively destructible environments.
 
Developed by Sweden-based developer Digital Illusions, Battlefield: Bad Company is slated to ship for the Xbox 360 and PlayStation 3 in 2007.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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