More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Bionic Commando Screenshots


« PREVIOUS IMAGE NEXT IMAGE »
Viewing image bionic_commando_003

bionic_commando_057 bionic_commando_056 bionic_commando_055 bionic_commando_054 bionic_commando_053
bionic_commando_052 bionic_commando_051 bionic_commando_050 bionic_commando_049 bionic_commando_048
bionic_commando_047 bionic_commando_046 bionic_commando_045 bionic_commando_044 bionic_commando_043
bionic_commando_042 bionic_commando_041 bionic_commando_040 bionic_commando_039 bionic_commando_038
bionic_commando_037 bionic_commando_036 bionic_commando_035 bionic_commando_034 bionic_commando_033
bionic_commando_032 bionic_commando_031 bionic_commando_030 bionic_commando_029 bionic_commando_028
bionic_commando_027 bionic_commando_026 bionic_commando_025 bionic_commando_024 bionic_commando_023
bionic_commando_022 bionic_commando_021 bionic_commando_020 bionic_commando_019 bionic_commando_018
bionic_commando_017 bionic_commando_016 bionic_commando_015 bionic_commando_014 bionic_commando_013
bionic_commando_012 bionic_commando_011 bionic_commando_010 bionic_commando_009 bionic_commando_008
bionic_commando_007 bionic_commando_006 bionic_commando_005 bionic_commando_004 bionic_commando_003
bionic_commando_002 bionic_commando_001

London – 16 October, 2007 – Capcom®, a leading worldwide developer and publisher of video games, today confirmed a return for one of its classic franchises with the announcement that Bionic Commando is in development for the Xbox 360™ video game and entertainment system from Microsoft, Sony Computer Entertainment’s PLAYSTATION®3 (PS3™) and PC platforms.

Taking its inspiration from its 8-bit namesake released on the Nintendo Entertainment System back in 1988, Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.

Three years later, on the day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet their motives remain unclear. With the terrain in ruins and the terrorists in control of Ascension City’s air defences the FSA has only one option open to them – the reactivation of Nathan Spencer.

Bionic Commando harnesses the power of the latest generation of hardware to fully exploit the swing mechanic that made the original title so unique. The ruins of Ascension City and its surroundings provide an engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappeling, climbing and wall-walking techniques.

An expertly trained operative, Spencer is able to target and take out enemies while hanging upside down, climbing a building or even in mid-swing. At close quarters, the bionic arm packs a mean punch, while from a distance, objects such as boulders and cars can be grabbed and launched at enemies.

The development team behind Bionic Commando represents a unique and compelling collaboration of cultures and skills, consisting of an American Producer living in Japan, a Japanese Creative Advisor and highly-rated Swedish developer GRIN providing a European influence. This partnership provides a further example of Capcom’s strategy to work with the best developer talent, whilst maintaining the unique elements of creativity and approach to game design for which Capcom is renowned.

The official Bionic Commando website is now live at www.bioniccommando.com
London – 16 October, 2007 – Capcom®, a leading worldwide developer and publisher of video games, today confirmed a return for one of its classic franchises with the announcement that Bionic Commando is in development for the Xbox 360™ video game and entertainment system from Microsoft, Sony Computer Entertainment’s PLAYSTATION®3 (PS3™) and PC platforms.

Taking its inspiration from its 8-bit namesake released on the Nintendo Entertainment System back in 1988, Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.

Three years later, on the day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet their motives remain unclear. With the terrain in ruins and the terrorists in control of Ascension City’s air defences the FSA has only one option open to them – the reactivation of Nathan Spencer.

Bionic Commando harnesses the power of the latest generation of hardware to fully exploit the swing mechanic that made the original title so unique. The ruins of Ascension City and its surroundings provide an engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappeling, climbing and wall-walking techniques.

An expertly trained operative, Spencer is able to target and take out enemies while hanging upside down, climbing a building or even in mid-swing. At close quarters, the bionic arm packs a mean punch, while from a distance, objects such as boulders and cars can be grabbed and launched at enemies.

The development team behind Bionic Commando represents a unique and compelling collaboration of cultures and skills, consisting of an American Producer living in Japan, a Japanese Creative Advisor and highly-rated Swedish developer GRIN providing a European influence. This partnership provides a further example of Capcom’s strategy to work with the best developer talent, whilst maintaining the unique elements of creativity and approach to game design for which Capcom is renowned.

The official Bionic Commando website is now live at www.bioniccommando.com
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Bionic Commando


More On GameRevolution