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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

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Birds of Steel offers 20 historical and a wealth of fictitious missions, spanning eight world-famous campaigns, and users are given access to over 100 famous planes from the entire axis and allied forces rosters. A number of planes ideal for each campaign can be selected, and have been faithfully recreated in terms of handling, capabilities and weaponry. The classic Spitfire, P-51D Mustangs, and Messerschmidt 109 are all lined up for combat, as players opt to player opt to fight for the Allies, Japanese or Axis forces.

The game features a breath-taking level of detail, with the weather effects of each war zone brilliantly brought to life, while the handling and battle-scarred planes are susceptible to damage and will suffer in terms of control accordingly. Similarly, a series of camera views allow users to witness their skills from a series of external views, or within the varied cockpits of the 100 planes. The missions are presented in a pre-conflict briefing, and players can also see how their contributions related to the overall path of the scenario, with new planes available on the completion of specific goals. Birds of Steel also offers the user a number of control systems, ranging from simplistic arcade-style movements, to entirely faithful control systems that offer total control over every aspect of flight.
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