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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Blacklight: Tango Down Screenshots


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Blacklight: Tango Down is set in the near future and revolves around a special operations military group called “Blacklight.” Blacklight is the SECDEF’s (Secretary of Defense’s) personal direct action team comprised entirely of “Tier One Assets.” These elite soldiers are extraordinary operators recruited from all branches of special operations, including Combat Applications Group (Delta), SF, DEVGRU (SEAL), RANGER, and CIA MSP. All combatants are hand-selected and trained specifically to be equipped to deal with fast-moving, ambiguous and unstructured situations. This is the player’s role in the game.

THE WORLD OF BLACKLIGHT: TANGO DOWN

Blacklight: Tango Down’s near-future setting is not that different from our own time and will appear hauntingly familiar to gamers but also distant enough to be surprising and unsettling. It is a universe that has been overtaken by the exploding speed of technological progress and is left suffering from the unbridled failures that those advances create.

The technological overbuild has created a bleak environment which has transformed once vibrant and familiar cityscapes into dark and endless virtual billboards and danger zones. An ongoing viral epidemic ravages society and the military’s drive to control and use the virus as a weapon has only created more devastating strains. Civilians and governments struggle through ongoing unrest. Order can only be imposed through force and fear.

The military’s attempts to weaponise the virus has lead to what some call “Q-Fever” or SIV (Sentient Insanity Virus) and the people it infects are known as SIVs. The virus destroys a person’s humanity, transforming them into frightening creatures that are less capable of utilizing tools but are far more aggressive and impervious to pain.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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