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Boogie Bunnies Screenshots


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LONDON - 14th January, 2007 - This week, players can achieve their dream of stardom with “Boogie Bunnies” when it shimmies its way onto Xbox LIVE® Arcade for Xbox 360™this Wednesday, 16th January at 9:00 a.m.

In “Boogie Bunnies,” an imaginative color matching 3D puzzle game from Sierra Online, players must use their wits to keep a herd of bunnies out of danger. “Boogie Bunnies” transports players to exotic locations where they complete extensive chain puzzles to trigger funky bunny dances. The game features Classic, Arcade or Endless game modes that players can join in for some furry fun either online or offline in two-player cooperative and competitive modes that the entire family will enjoy.

Highlights from CES

Coming hot off the heels of CES is the announcement that several electrifying titles will launch soon on Xbox LIVE Arcade, including “Poker Smash” from indie developer Void Star Creations. “Poker Smash” incorporates gameplay elements found in today’s most engrossing puzzle games and adds a poker twist to the mix. Combined with a stunning presentation, the “Poker Smash” puzzle package is a game not to be missed. Additionally, “Rez HD” from Q Entertainment will also be launching soon, which is the Xbox LIVE Arcade exclusive update to the classic shooter that has achieved almost mythical status among gamers for its truly unique entertainment experience. Also launching soon on Xbox LIVE Arcade is “Brain Challenge,” from Gameloft, which is Xbox LIVE Arcade’s first brain training game. “Brain Challenge” boosts brain activity and helps players develop stress-management skills in fun, innovative ways, thanks to a wide variety of games spanning across math, reasoning, memory, focus and logic. Finally, “Lode Runner” will be launching on Xbox LIVE Arcade later in 2008, and is a complete remake of the famous platform game. With free trial downloads for every game and over 100 games to choose from, Xbox LIVE Arcade offers something for every member of the family.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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