More Reviews
REVIEWS Boo Bunny Plague Review
If you think you can enjoy the definition of budget game design, this one might make you laugh.

Minimum Review
With so many shooters crowding the marketplace, it’s refreshing to see Minimum take the low-fi route through Steam Early Access.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES Interview: Sunset Overdrive's Drew Murray and Ted Price Talk Traversal and Game Design
Insomniac's open-world shooter will land exclusively on Xbox One later this year and we got to go hands-on and speak with the devs on the this stylish Xbox One exclusive.

Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Bored Meeting Screenshots



Lafayette, California Monday, March 2, 2009 - I wanted to play something simple, smart, and addictive when friends came over, but couldnt find anything that fit the bill, recounts developer Steven Jones. With inspiration from great casual games like Chu Chu Rocket, I believed gamers would welcome a change of pace. After months of development Bored Meeting was born, and Im happy to say the playtesters arent bored of it yet!

Why Bored Meeting?

Its something many of us are familiar with: white boards, dry erase markers, harsh lighting, and conference tables. Even if were not, movies and shows like Office Space and The Office give us a certain comic view of the oft-boring business meeting. Bored Meeting picks up on those themes, arms players with pens, and puts them in the shoes of project managers fighting for control of funds that flow around a white board. Here, dreams are realized (and shattered) over the heady fumes of dry erase markers.

What's unique about Bored Meeting?
Bored Meeting is both simple to pick up and easy to play, and yet has interesting intelligence at work behind the scenes. The map generator can be customized for many types of gaming (from action to strategy), and is smart enough to keep random maps fun. Players can even alter maps during play by calling swarms of bees (simulating market buzz) to remove ink on the white board. As well, Bored Meeting runs a market simulator in the background, both to ensure that no two games are exactly alike, and to trend game intensity upwards over time. Intensity is further amplified through music tempo, which speeds up when the market goes up, and slows down when the market wanes.

What does Bored Meeting offer?

Bored Meeting is a casual pick-up-and-go strategy game designed to keep friends entertained for hours, comments Jones. As part of this design, Bored Meeting pays attention to replay value, with loads of options to vary game rules, and some that can even turn play from fast paced party games into longer and more cerebral real-time strategy (RTS) games. With a clean, sharp, and friendly audio/visual experience, Bored Meeting is easy to start and hard to let go.

What genre does Bored Meeting fit in?

Bored Meeting is a strategy game, though it blends strategy, party, and simulation.

Were there any roadblocks to overcome?

Of course! To keep Bored Meetings graphics flowing smoothly, says developer Steven Jones, we had to take full advantage of the Xbox 360s vertex and pixel shader capabilities. The result is a constant and silky 60 fps at 1080p, even while thousands of Dollars travel the white board and dozens of angry (and motion blurred) bees swarm.

Anything else?
Adds Steven: my hope is that after a night of Bored Meeting, players agree that it was the best five bucks they ever spent. I think the value is tough to beat.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Bored Meeting


More On GameRevolution