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Brain Voyage Screenshots



Redwood City, Calif. – February 11, 2008 – Eidos Interactive, one of the world's leading publishers and developers of entertainment software, is pleased to announce Brain Voyage, a stylish and challenging puzzle game developed exclusively for Nintendo DS set to release in 2008.

Travel the world with the award-winning puzzle and board game designer Dr. Reiner Knizia as you visit iconic global cities in an attempt to solve ingenious conundrums. An expert in algorithmically generated logic problems and designer of over 300 board games, Dr. Reiner Knizia invites you to join him on the brilliant puzzle journey, Brain Voyage.

Featuring 16 puzzle types each with five distinct varieties, specialist DS developer Razorback Developments has constructed a total of 80 mind-blowing puzzles ranging from easy to elaborately ambitious.

Uncover the amazing secrets held within 16 exotic cities around the world as players track marine life off the coast of Cape Town, restore the ancient mosaics of Beijing, organize dancers at the Rio Carnival, memorize melodies at the Sydney Opera House, assemble the stone tablets of the Aztec ruins and more!

Brain Voyage features a World Tour Mode plus three Random Play Modes allowing players to send games to their friends using the Nintendo Wi-Fi Connection and compete for the title of International Champion!

About Eidos Inc. Eidos Inc. is part of SCi Entertainment Group Plc (SEG) one of the world's leading publishers and developers of entertainment software. Eidos consists of publishing operations across Europe and the US and several development studios including Crystal Dynamics, IO Interactive, Beautiful Game Studios, Eidos Studios Hungary, Eidos Sweden and Pivotal Games. The Group has a valuable combined portfolio of intellectual property including: Tomb Raider, Kane and Lynch, Hitman, Deus Ex, Championship Manager, Carmageddon, Battlestations: Midway, the Conflict series and Just Cause.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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