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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Brutally Unfair Tactics Totally OK Now (B.U.T.T.O.N.) Screenshots



The story behind B.U.T.T.O.N. begins in early 2010, at an impromptu birthday party. The four of us were sitting around drinking, and we got to chatting about the Kokoromi’s GAMMA IV contest. The contest constraint was to design a game played with only one button. Without any prior plan that we were going to brainstorm a game, we stumbled upon an amusing idea: to subvert the contest constraint, one could incentivize players to push each others’ buttons. Both literally and figuratively.

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