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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Buzz Lightyear Star Command Screenshots


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buzz_lightyear_star_command_001

Platform: PlayStation / Dreamcast / Game Boy Color
Genre: Platform
Ship Date: Fall 2000

Description:
Based on the adventures from the upcoming super space hero TV series, Disney / Pixar's Buzz Lightyear of Star Command is the real-time, third-person, all-action chasing adventure where players are the real Buzz Lightyear. Pursue the Evil Emperor Zurg and his minions in an ongoing saga that features awesome action elements, high-tech Space Ranger abilities and a variety of over-the-top, retro-futuristic worlds.

Key Features:

  • Full Space Ranger Power- As the galaxy's best Space Ranger, players have the latest gadgetry at their disposal, from lasers to lightning guns to homing plasma bolts. Fans experience the fun of catching air as they ride a jetpack, hoverboard, or jetbike. Then they speed through hostile worlds using shields, jumps, and all of their Space Ranger reflexes.

  • Retro-Futuristic Sci-fi Worlds- Players explore seven immersive worlds and 14 huge levels- each with its own distinct scenery and challenges- as they interact with real-time 3D characters. Visit Jo-Ad, Trade World, Karn, Gargantua, Canis Lunis, and, of course, battle the Evil Emperor Zurg himself on Planet Z.

  • A Galaxy of Personalities- Players join Buzz's A-Team- Mira, Booster, and X-R- and enlist the aid of various helpers, like Zeb Nebula and LGMs (Little Green Men). They must defeat the most infamous and powerful bosses from the series, including Torque, XL, Warp Darkmatter, and the Evil Emperor Zurg and his pawns.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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