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Caesar IV Screenshots


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Developer: Tilted Mill
Release date: 2006

Leipzig, Germany, August 18, 2005 – Vivendi Universal Games (VU Games) today announced development of Sierra Entertainment's Caesar IV (www.caesariv.com), the sequel to the million unit plus selling Caesar III, scheduled for release in 2006. Building on the award-winning formula of its predecessor, Caesar IV takes the city-building genre into the 21st century, with new gameplay and features, and a cutting edge 3D graphics engine developed specifically for the title.

"Caesar III was a tremendous worldwide success, with this latest installment, we feel fans across the globe will once again enjoy all this series has to offer," said Bret Berry, Vice President of Production at Vivendi Universal Games. "We are all committed to ensuring that in every aspect this sequel builds on all the qualities that make the Caesar series unique."

Developed by Tilted Mill, Caesar IV advances, refines and updates the city-building gameplay pioneered by Caesar III, while remaining true to its predecessor's proud legacy. In Caesar IV, players take on the role of an aspiring provincial governor within Caesar's empire as they build and manage an individual ancient Roman city and its province.

Players lay out each city, road by road and building by building, making sure citizens have all they need to remain healthy, happy and safe from barbarian threats. As the city grows from a simple village to a cosmopolitan metropolis, so too do the challenges it presents. The ultimate goal is to rise among the political ranks of the empire, and become Caesar.

With full 3D presentation, and all-new realistic citizen behaviors, Caesar IV is sure to please fans of the series as well as strategy gamers in general.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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