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Old Before Their Time
By oblivion437
Posted on 04/13/15
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Calling Screenshots



Calling Videogame Strays between Life and Death, Evoking Intrigue and Mystery as Players Fight for Survival
San Mateo, Calif. – July 10, 2009 – Hudson Entertainment will bring players face to face with death as they roam an alternate existence in an attempt to survive Calling. The adventure horror title is set to be published by Hudson Entertainment, the North and South American publishing arm of HUDSON SOFT, and will be exclusive to Wii in 2010.

“Players will be asked to use their wits and senses to survive the world of Calling,” said Mike Pepe, Director of Marketing of Hudson Entertainment. “It is a game that revolves around real people and real emotions – no chain saws or suits of armor. The game is traditional survival horror at its finest.”

In Calling, players begin by visiting a mysterious “Black Page” website with a simple number counter. Some say it is a bridge to something sinister; the counter indicating the number of people who have died after visiting the page. It is said that people who have visited the site and witness a certain event are drawn into a mysterious space compiled of the memories of the dead - the space between life and death. Someone or something is drawing the living there for a reason, and it is up to the player to discover the horrifying truth. In order to do so, players will use various equipment including flash lights, phones, and other items to navigate and escape the Calling.

Throughout the game players will visit various parts of the Calling world. Memories of houses, schools, hospitals and more bring players closer to either an escape or an untimely death. Players will solve puzzles, search and interact with objects, and ultimately try to avoid the inhabitance of this alternative existance.

For more information on Calling, as well as other titles from Hudson Entertainment, please visit www.hudsonent.com.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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