More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Xbox Infinity: Everything (We Think) We Know About Microsoft's Next-Gen Console [Updated... Again]
Microsoft is pulling back the curtain on their next-gen gaming box tomorrow. Here's an updated look at what we're expecting to see.

GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

The Chronicles of Spellborn Screenshots


chronicles_of_spellborn_069 chronicles_of_spellborn_068 chronicles_of_spellborn_067 chronicles_of_spellborn_066 chronicles_of_spellborn_065
chronicles_of_spellborn_064 chronicles_of_spellborn_063 chronicles_of_spellborn_062 chronicles_of_spellborn_061 chronicles_of_spellborn_060
chronicles_of_spellborn_059 chronicles_of_spellborn_058 chronicles_of_spellborn_057 chronicles_of_spellborn_056 chronicles_of_spellborn_055
chronicles_of_spellborn_054 chronicles_of_spellborn_053 chronicles_of_spellborn_052 chronicles_of_spellborn_051 chronicles_of_spellborn_050
chronicles_of_spellborn_049 chronicles_of_spellborn_048 chronicles_of_spellborn_047 chronicles_of_spellborn_046 chronicles_of_spellborn_045
chronicles_of_spellborn_044 chronicles_of_spellborn_043 chronicles_of_spellborn_042 chronicles_of_spellborn_041 chronicles_of_spellborn_040
chronicles_of_spellborn_039 chronicles_of_spellborn_038 chronicles_of_spellborn_037 chronicles_of_spellborn_036 chronicles_of_spellborn_035
chronicles_of_spellborn_034 chronicles_of_spellborn_033 chronicles_of_spellborn_032 chronicles_of_spellborn_031 chronicles_of_spellborn_030
chronicles_of_spellborn_029 chronicles_of_spellborn_028 chronicles_of_spellborn_027 chronicles_of_spellborn_026 chronicles_of_spellborn_025
chronicles_of_spellborn_024 chronicles_of_spellborn_023 chronicles_of_spellborn_022 chronicles_of_spellborn_021 chronicles_of_spellborn_020
chronicles_of_spellborn_019 chronicles_of_spellborn_018 chronicles_of_spellborn_017 chronicles_of_spellborn_016 chronicles_of_spellborn_015
chronicles_of_spellborn_014 chronicles_of_spellborn_013 chronicles_of_spellborn_012 chronicles_of_spellborn_011 chronicles_of_spellborn_010
chronicles_of_spellborn_009 chronicles_of_spellborn_008 chronicles_of_spellborn_007 chronicles_of_spellborn_006 chronicles_of_spellborn_005
chronicles_of_spellborn_004 chronicles_of_spellborn_003 chronicles_of_spellborn_002 chronicles_of_spellborn_001

Release Date: First half of 2006

The Chronicles of Spellborn is a massively multiplayer online role-playing game set in the Enclave of the Five Sacrifices. This enclave is a collection of rock realms drifting through the DeadSpell Storm.

The DeadSpell Storm allows the world to exist in a mythical state; inhabited shards of rock float through a breathable void that boils with elder power. Nothing but a common history and ancient magic prevents the shards from falling into oblivion.

These levitating rock-realms contain mountains, forests, fields, villages and cities built on the pieces of a broken world. To travel from one realm to the other, you have to fly through a maelstrom of restless magic and brave the many dangers which the ever shifting storms hide.

Players will be able to interact with each other in an original fantasy setting, experienced through a unique graphics style. Players can fight with or against each other, forge alliances and control parts of the world.

The player's strength is not determined by the sword that he or she wields, but by the skill with which it is wielded. This is one of the things that allows players to create varying but recognizable identities for their characters. In addition, players are free to use a wide variety of faces, clothes, armours and symbols to customize their characters in the game.

Players will change the world with their actions, from unlocking entire new parts of the world, to putting a personal lasting mark on a small part of the world.

High adventure is offered even at the lower levels: Hidden doors can be found, conquering houses can be joined; you will make a difference even at lower levels.

The Chronicles of Spellborn is developed using Unreal Engine 2.5 technology.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about The Chronicles of Spellborn


More On GameRevolution