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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

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Watercolour Political Platform Puzzler 'Clover' Announced

Binary Tweed Ltd. today announced the return of the classic platform-puzzle adventure with début title Clover, to be released in Q1 '09 via Xbox LIVE Community Games for 400 Microsoft Points. Rendering a much-missed genre in watercolour, accompanied by melancholy piano pieces and laced with political themes, Clover embodies Binary Tweed's frank motto of “New games that are a bit like old games, but better.”

Set in a medieval world ruled by a monarchy with a welfare state, Clover tells the story of Sam, an adolescent teenager. Recently orphaned after his lone parent mother died in a shock attack on the proud nation of Sanha, Clover follows Sam's journey of discovery as he explores the land and events surrounding his loss.

Clover is a plot-driven platformer in the style of classic titles such as Fantastic Dizzy that sees the player solve logical puzzles by collecting items, talking to a diverse cast of characters and exploring artistically realised environments. Featuring many hours of gameplay and plot development, Clover promises value-for-money beyond other Xbox LIVE Community Games. The game innovates on its predecessors with modern gameplay mechanics, such as unique and forgiving alternatives to player 'health' and 'death'.

“Clover is a game about artwork and plot; so much so that we're struggling to fit everything within the size limit,” said Daniel 'Deejay' Jones, Managing Director of Binary Tweed. “We wanted to make a game that has the artistic charm to appeal to a broad audience, whilst exploring issues that communicate to adult gamers.”
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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