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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

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CALABASAS, CA (June 22, 2001) - Computer developer and publisher NovaLogic, Inc. has announced the upcoming release of the highly anticipated fourth installment of the Comanche series, based on the U.S. Army's next generation armed reconnaissance helicopter - the RAH-66 by Boeing-Sikorsky.

Comanche 4, slated for release in late 2001, is the latest in the popular series which has sold over 2 million copies around the world. As a shooter in the sky, the game will give players a taste of the thrill and excitement of going into battle as a Comanche pilot. In addition, the scalable flight model will provide the reality aspect prized by sim enthusiasts

The helicopter's versatility in reconnaissance, ground attack and air combat roles will be emphasized in the game's all-new missions. Players will get to fly with the Comanche's signature low observable technology and swoop into real-world locations including urban settings and rural environments around the world such as tropical islands, desolate deserts and lush, tree-laden jungles..

The game showcases stunning graphics, including realistic rotor wash effects both on the water and the ground. Comanche 4 will also feature a 3-D virtual cockpit and weapons of destruction including the 20mm cannon, 70 mm rockets, air-to-air heat-seeking AIM-9 Stingers and the laser-guided AGM-114 Hellfire missile. Players will also have to dodge fire from ground troops wielding hand-held Stingers.

"This will be a very fun, fast-paced game which is easy to fly, so that players can focus on enemy air and ground attacks," said Wes Eckhart, producer of Comanche 4. "Plus we've got some killer multiplayer action planned on NovaWorld, allowing numerous players to fight it out online. It'll blow you away."

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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