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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Corpse Granny Screenshots


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Take control of your arsenal: fireballs (red, blue, green and purple, each one with a different power), explosive boxes, bombs, giant rocks, cannonballs and more to destroy the onslaught of the undead. Use your fingertip to unleash the fireballs, press the cannon and platforms to unleash their own unique brand of devastating powers, or tilt the device to control the movement and speed of the weapons.

With 45 levels, three worlds, tons of zombies to crush and three challenging bosses, Corpse Granny offers a rewarding experience for all puzzle-game lovers. The marauding zombies as well as the fireball animations are especially impressive and help the player fully engage and enjoy the Halloween-time zombie atmosphere of Corpse Granny. Whether you are a puzzle-game addict, a zombie lover or a fan of fun and captivating games, Corpse Granny is a game not to miss.

Features:
· 3 different worlds to conquer: Stonehenge, a Police Station, and a Pirate Ship.  
· 45 beautifully rendered and challenging puzzle levels to solve.  
· Over 100 zombies to kill and send back to their graves.  
· 3 Challenging bosses that you'll have to outwit and defeat.  
· A range of fun weapons to use: colored fireballs, bombs, and exploding boxes just to name a few.  
· There's a range of tools to help lure the undead to their doom: levers, springs, platforms and more.  
· Beautiful graphics and atmospheric music throughout the game.  
· An Easy-to-use level editor to let you create your own levels to keep the challenge going on well beyond the initial game. 
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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