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Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

Creeper World Screenshots



Creeper World: A Genre Altering Real Time Strategy Game with a New Enemy

Apex, NC - August 10, 2009 - Knuckle Cracker (http://knucklecracker.com) is pleased to announce its premier title Creeper World which blends real time strategy and the newer spin-off defense games with a highly original and innovative enemy type.

Creeper World promises to change the nature of the bad guys we all know and love/hate. Imagine the player's base surrounded by an organic blanket that creeps and flows through valleys and around hills. No longer is the opponent just another army of discrete and individual units. Instead, the enemy flows and creeps across the map like a thick and destructive sludge.

Players expand their base through an energy collection network, defending it from this Creeper with blasters, mortars, drone bombers and more. Using weapons to strategically push and manipulate this creeping enemy opens an entirely new world of action, strategy, and fun previously untapped until now.

Featuring 20 Story missions, 25 Conquest missions, and 10 Special Ops missions, Creeper World is both a refreshing and innovative jolt to a genre much in need of new and original ideas. Sure to inspire similar enemy dynamics in future titles, Creeper World is a definite must see.

Features:

- Original, engaging, and genre altering enemy
- Agile game play (5-30 minutes missions)
- Serious strategy on a time budget
- Online scores with private group support
- Full story mode
- Ala carte conquest and special ops missions
- 55 unique missions
- High replay value
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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