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FEATURED VOXPOP oblivion437
Old Before Their Time
By oblivion437
Posted on 04/13/15
Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

Cubyrinth Screenshots



The game makes use of a rating system with three categories for each solved Cubyrinth. Those ratings give the player instant feedback about how good their solution was, and where they can improve themselves.

It has 28 unique Cubyrinths, with more than 70 goals, split into 3 difficulty groups. Each Cubyrinth varies in it’s size (3 / 4 / 5), color and structure, but all of them will give the player an extraordinary challenge.

To spice things up, some Cubyrinths are protected by Turrets and/or Triones. Turrets are heavy armored stationary security systems, which will destroy the prototype on line of sight. But even more dangerous are the mobile security units, called Triones. Those fast bots will hunt the prototype as soon as they are able to find a way.

The game features a customizable prototype. The base of the prototype is a simple engine. Through solving Cubyrinths, the player is able to unlock upgrades from different sets which will allow him to customize the prototype on three different upgrade slots.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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