Publisher: High Moon Studios
Developer: High Moon Studios
Release Date: Spring 2005
Platforms: PlayStation®2 computer entertainment system and the Xbox® video game system from Microsoft®
ESRB Rating: Mature (Blood & Gore, Intense Violence, Language, Sexual Themes)
Genre: First Person Shooter (FPS)
MSRP: TBD
Darkwatch, the debut title
from Sammy Studios internal development, is a cinematic 1 st person
shooter (FPS) w it h an original premise that blends Vampire-Horror
and Western genres. They grind their enemies for fuel, fashion their
skin into protective cloaks and create weapons designed to exterminate
en masse, and they are the good guys . They are the Darkwatch,
a vigilant strike-force that has protected man from evil incarnate
since the dawn of civilization. Their newest and deadliest agent is
Jericho Cross, an outlaw gunslinger pulled into their ranks by an unfortunate
close encounter with a vampire lord. To save the West, and his own
soul from damnation, Jericho must hunt the vampire through an American
frontier now overrun by his evil minions. Along the way he relies on
his deadly gunfighting skills and advanced weapons and vehicles put
at his disposal by the Darkwatch, as well as a few surprises afforded
him as a half-vampire; superhuman abilities and a trusty undead steed.
Promising to deliver tremendous gameplay variety and set in a macabre
and visually sensational depiction of a haunted Wild West, Darkwatch promises
to be one of the year's most exciting video games.
Features
Blast through a frightening
re-imagination of the Wild West, with explosive FPS action framed by
a cinematic storyline, and exceptional art and design work inspired
by both Vampire-Horror and Western genres
Unique weapons, powerful assault vehicles, horse-mounted
gunfighting and special vampire abilities bring new depth to FPS gameplay
in both single and multiplayer
Take the "un" out of "undead" in a variety of ways with
a wide assortment of "Darkwatch-enhanced" weapons, including pistols,
rifles, shotguns, rocket-launchers, dynamite and even weapon-specific
melee attacks
Experience a "living west" with massive seamless worlds,
non-linear missions and dynamic enemy and NPC A.I. driven by a reputation
and experience system
Location-specific damage brings precision to gunplay – tear
the undead to pieces, or taunt the pesky living by shooting off hats
or making them dance to your bullets
Online multiplayer capability with unique maps and
original game modes
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