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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Deep Labyrinth Screenshots



ATLUS U.S.A., INC. ANNOUNCES DEEP LABYRINTH

Get Lost in the Maze with the First 3D Role-Playing Game for the Nintendo DS™
 
IRVINE, CALIFORNIA — May 10, 2006 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced the acquisition of the North American publishing rights to Deep Labyrinth, a first-person RPG for the Nintendo DS. Developed and published in Japan by Marvelous Interactive Inc. and Interactive Brains, Deep Labyrinth is scheduled for release in the fall of 2006.
 
Deep Labyrinth Background
 
A boy and his dog, a drive through the countryside, a mysterious castle—and an epic adventure. Explore a world populated by magical creatures and monstrous foes. Descend, if you dare, into the dark heart of the Deep Labyrinth! The first 3D first-person RPG for cellular phones has become the first 3D first-person RPG for the Nintendo DS, taking full advantage of the DS's dual screens and touch screen in the process. Players explore dozens of dungeon levels, fighting hordes of hideous monsters in real-time with swords and spells. Two engrossing scenarios weave two amazing stories--one for newcomers to role-playing games, and one for RPG veterans.
 
Deep Labyrinth Key Features
 
- The first DS game with real-time first-person combat!
- Scenario design by Masato Katou (Chrono Trigger, Final Fantasy XI Online) and musical score by Yasunori Mitsuda (Chrono Cross, Xenosaga)!
- Touch-screen sword-swinging and spell-casting!
- Boss battles too epic to be contained on a single screen!
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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