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FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

Defiance (2013) Screenshots



In Defiance players and viewers are introduced to a world where humans and aliens live together on a planet ravaged by decades of conflict. The game combines the intense action of a shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic. Because they exist in a single universe, the show and the game will influence each other and evolve together over time, with actions in both mediums driving the overall story of Defiance.

The creative forces behind Defiance have worked on the top online games of the past decade, including RIFT, Everquest, and World of Warcraft.

An Adventure For The Masses – Intense third-person shooter gameplay focused on story-driven missions designed to be played solo or with other live players in the world around you.

A Massive, Persistent World - Fully realized, persistent open world (no loading screens between zones) set in a futuristic San Francisco Bay Area, supporting tens of thousands of simultaneous live players.

Customize Your Character - Custom character creation, where you can play as a human or alien, modify your appearance, select different specializations, and become a unique citizen of the world.

Player Progression Evolved - Console-native shooter with a multitude of weapons, armors, and special abilities that evolve with experience.

Unending Gameplay - With missions, emergencies, and endless exploration opportunities across a giant game world, Defiance is the genre-changing title that is sure to keep players engaged for years.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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