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Welcome Home - PAX AUS 2014
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Posted on 11/18/14
Last night I returned home from PAX AUS 2014. Long story short, it wasn't perfect, but it was quite possibly the best weekend I've had this year. It was a lot of fun. If you'd like to continue reading, the long story is just below. Buckle up. This is gonna be...

Doa3 Screenshots




Tecmo Fact Sheet

Tecmo and Microsoft® Corporation have agreed to bring the latest version of the DEAD OR ALIVER series, DEAD OR ALIVE 3, exclusively to the Xbox™ video game system. The game will debut on the Xbox, and is scheduled to be among the first wave of Xbox titles available when the system launches this fall. Microsoft views DEAD OR ALIVE 3 as a strategic launch title and plans to support it accordingly.

Tecmo has done extensive research into the technical capabilities of the Xbox and is convinced it is the ideal platform on which to showcase the latest entry in this extremely popular franchise. The Dead or Alive series has sold more than 2 million units worldwide as of March, 2001, while also garnering critical acclaim, such as ign.com's "Fighting Game of the Year" award in 2000.

"We have great plans for DEAD OR ALIVE 3," said John Inada, Marketing Director at Tecmo Inc. "Thanks to the incredible graphic and sound capabilities of the Xbox, DEAD OR ALIVE 3 will set a new standard for fighting games. When gamers get the chance to see it at E3, I'm sure they'll agree that nothing comes close to it."

DEAD OR ALIVE 3 gives gamers the ability to enjoy a richer, more intense, action-packed experience than was previously possible on a video game system. DEAD OR ALIVE 3 is a 3D fighting game transplanted from the arcade to home, specifically for the Xbox.

"We at Microsoft were looking for the ideal fighting game to showcase the power of our new system. After looking over all the popular fighting games, we came to the conclusion that Dead or Alive 3 was the perfect choice for us," said J Allard, General Manager, Xbox Platform. "The talented programmers at Tecmo have worked wonders so far, and when gamers see the final product, I'm convinced they will be blown away."


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- 5/23/01 -

 

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