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Driver 2 Screenshots


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driver_2_001

Ship Date: November/December 2000

The Game
Busting up a mob ring was all in a day's work for Tanner. But now he's facing off against two of the world's most ruthless crime lords, and he's in for the fight of his life. Along with new side-kick Tobias Jones, Tanner must take down vicious Brazilian kingpin, Alvaro Vasquez, as well as a U.S. based baddie, Solomon Caine.

Driver 2 Game Features Include:

  • Four New Cities - Realistic recreations of Chicago, Las Vegas, Havana (Cuba), and Rio de Janero (Brazil)
  • More Realistic Streets - All cities now feature curved roads including life-like on-and-off freeway ramps and twisting mountain roads, allowing for a more realistic and challenging driving experience.
  • Greater Interactivity - Players can get out of the car to perform tasks on foot including setting detonator timers, unlocking doors, and flipping shutter switches.
  • Commandeer a New Ride - When walking around the environment, Tanner can commandeer buses, fire trucks, muscle cars and more.
  • Enhanced Storyline and cut scenes - Driver 2 will feature graphically enhanced cut scenes with full character lip-syncing, improved model detail, and a gripping storyline.
  • 40 New Missions - Wide variance in mission objectives and strategies including getting out of the car to perform tasks inside buildings, changing vehicles to elude the bad guys, and more.
  • Multiplay - Driver 2 will feature a two-player split screen mode with its own unique driving area and games (Undercover mission mode not available in multiplay due to massive size and freedom in cities)
  • Life-like Pedestrians - Greater range of pedestrian actions including sun bathing on beach, sitting or standing and chatting, walking in an d out of buildings, and much more.
  • New Driving Games - In addition to some old favorites, players can look forward to new driving games including classic racing, and a slalom-style beat the clock.
  • Adrenaline Pumping Soundtrack - Complete soundtrack assembled in conjunction with Polygram/Universal.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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