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Droid Assault Screenshots



May 2nd, 2008 – Droid Assault is the latest and greatest in a series of modern-retro arcade shooter games by Puppygames (www.puppygames.net). The game captures the raw feel of 8-bit games such as Paradroid and Quazatron, with a slick shiny sheen of modern graphics and sound. It's available to download now for Mac OS, Windows and Linux.

Droid Assault harkens back to 1985 for its gameplay and style, with Puppygames’ signature stylised retro graphics and superbly atmospheric sound effects. Players control a droid infiltrating the Omni-Corp warehouses, in which all of the battle droids have accidentally been switched on and are running amok. Destroying droids earns transfer points, which in turn enables the player to capture more droids using a transfer beam, or capture fixed gun turrets and turn them to his or her own advantage.

Eventually the player builds up a small army to assist in clearing out the factory warehouses. The droids you capture run off and start destroying enemies for you! Along the way, droids can be modified with a whole plethora of upgrades and powerups.

Droid Assault features:

• 50 different levels to blast through
• 48 unique enemy robots to capture or destroy
• 20 different weapons including disruptors, laser beams, rockets and flamethrowers
• 17 powerups to augment and enhance your captured squad
• 4 giant boss robots
• Online hiscores table

For additional information, screenshots, evaluation copies or demos for Mac OS, Windows or Linux, contact Caspian Prince or visit www.puppygames.net.

Droid Assault is available to affiliate now through BMTMicro.

About Puppy Games
Puppygames was founded in 2003 by Caspian Prince and Chaz Willets to write arcade games for Mac OS, Windows, and Linux using unique cutting edge development technologies. Much of Puppygames' engine work has been donated as open source on Sourceforge. More information can be found at www.puppygames.net.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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