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Dynasty Warriors 6 Screenshots

Dynasty Warriors 6 features completely re-imagined character designs and weapons, yet the designs maintain familiar characterizations that are accurate to culturally significant depictions.

Ultimate Action

Dynasty Warriors 6 will deliver the massive scale and realistic atmosphere that players have come to expect from the series, but will redefine the Dynasty Warriors' Tactical Action experience. With a new fighting system and entirely new actions and motions, players can string together fighting moves and experience gameplay that closely resembles the action of a kung-fu movie. These changes The new combo system, tentatively called the "Renbu" system, requires specific button presses to unleash a variety of dazzling moves that will mimic the fighting movements seen in a Chinese martial arts movies.

The system, uses a Combo Gauge, which as it fills up, increases the Combo Level, which in turn allows the character to unleash even more powerful attacks and moves. The objective of this "Renbu" system is to add more visual stimulation while providing a sense of control over the action on screen.

Ultimate Battlefields

Dynasty Warriors 6 will include realistic battlefields which expand the limits of where you can venture. Whether proceeding down poor unpaved roads, through forests, or simply jumping from a bridge into the water for safety, players can use the features of the land to their advantage during the course of battle. Our goal is to create more realistic and immersive battlefields from both a visual and aural perspective.

Famous events of the Romance of the Three Kingdoms such as sieges and large scale ship battles, were previously shown only through event scenes. Now these exciting moments will be portrayed in real-time, with in-game action sequences. Players will not only see these events, but live them, thereby recreating the feeling of actually being on the battlefield in ancient China.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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