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Elder Scrolls3 Bloodmoon Screenshots



Bethesda Softworks Announces The Elder Scrolls III: Bloodmoon

Hunt Werewolves - or Become One - in Expansion to Award-Winning Morrowind

Rockville, MD - February 14, 2003 - Bethesda Softworks® today announced The Elder Scrolls III: Bloodmoon™, the second expansion for its RPG-of-the-Year, The Elder Scrolls III: Morrowind® for PC. Scheduled for release in May, Bloodmoon takes you to the frozen Island of Solstheim where the Empire is establishing a new mining colony - a venture being threatened by the prophecy of the Bloodmoon and rumors of werewolves.

Your journey north from Vvardenfell by ship will bring you to a whole new world, where the ashlands and rainy coasts of Morrowind give way to forests and hills covered with snow and ice. In the huge wilderness of Solstheim you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves…just to name a few.

"We wanted Bloodmoon to look and feel completely new for Morrowind players," said Todd Howard, Executive Producer. "Everything from the setting to the storyline to the art makes this expansion feel like a game unto itself."

You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.

"The chance to become a werewolf adds a new dimension and brings back a memorable part of Morrowind's predecessor, Daggerfall®," said Project Leader Ashley Cheng. "It's something our fans have talked a lot about, and we felt the only way to do it right was in an expansion where we could devote full attention to it."

The Elder Scrolls III: Bloodmoon is scheduled for release this May for PC. It is the second expansion pack for Morrowind. The first expansion pack, Tribunal™, was released in November 2002.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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