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Elite Beat Agents Screenshots

Format: Nintendo DS™
Launch Date: Q4 2006
ESRB: RP (Rating Pending)
Game Type: Rhythm Action
Players: 1-4 via DS Download Play
Developer: iNiS

In a jam? Well, all these guys DO is jam! Prepare to rock as these beat masters use their
groovy moves to save the day.
• As the music plays, players tap the screen, trace rhythmic patterns and keep the
beat as the story unfolds on the top screen.
• Every scene is accompanied by rump-shaking tunes, but players have to keep the
Elite Beat Agents grooving. The worse players do, the worse the story might end
• Rhythm games have come and gone, but no one has ever seen anything like the
Elite Beat Agents. Whether they’re helping a lost dog find its way home or
helping a babysitter charm a hunky football player, no crisis is too weird.

Game storyline: The public knows of government agencies like the FBI and CIA, but
little is known of this super-secret agency. Code-named “Elite Beat Agents,” these men
in black are heroes’ heroes and the coolest group of guys this world has ever known. Of
course, according to official records, they do not exist.

Their leader, an ex-CIA agent named Commander Kahn, scans the world for cries of help.
When he finds one, he dispatches the agents, who assist their targets by performing a
song and dance. The hypnotic nature of their rocking revives the targets with “Groovy”
energy that boosts their willpower and helps them overcome their obstacles.

Characters: Commander Kahn; Derek, Morris and J (the Elite Beat Agents); and a ton of
other unusual characters. NOTE: Names are not final.

How to progress through the game: Every stage is presented in a storyline fashion. All stages share similar basic elements and game flow: The player gets introduced to the
target’s problem in a comical intro. Commander Kahn dispatches the agents to the scene.
The agents arrive in a special “Beat Transport” that is tailor-made for the situation. The
song starts as the agents and player meet the target. Game play begins. By tapping and
tracing patterns that appear on screen with the stylus, players play along with the song’s
rhythm. The animated story changes depending on how well the player performs. After
each section, the player gets judged. Depending on the Elite-o-meter’s judgment, the
story will go well or poorly. If the player makes it though the whole song, he or she will
be judged on the whole thing and get one of three endings.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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