EVE: The Second Genesis, is a massively multiplayer, online, persistent
world game. Perhaps even too real to be called a game, but definitely
more fun than reality. Played on the Net, it takes place in a world
that is alive and kicking every day, every hour. Players are spaceship
captains cruising around the universe, trading, fighting and communicating
with other players.
What will basic game play be like?
Because EVE is an MMPOG (massively-multiplayer online game) it is difficult
to categorize it by any conventional standards. How it is categorized
depends on the level at which it is played. The game is set in an unknown
portion of space, spanning thousands of solar systems, many of which
are settled. Players begin by creating an in-game character, which starts
the game equipped with a basic spaceship ready to explore the world.
To begin with, players can trade goods between systems or conduct other
money making activities, such as mining asteroids, gathering scientific
data on unmanned systems or even cleaning up space debris. Gains made
from such activity can be used to upgrade the ship with weapons and
equipment, and also to develop the character by training him in various
When the player has mastered the basics of the game, amassed some money
and equipment and advanced his/her character through basic skills, the
possibilities become almost endless. Players who wish to explore peaceful
paths can continue to upgrade their ships to bigger and better-defended
cargo vessels, purchase advanced mining or research equipment, and continue
to develop their character by specializing in their preferred skills.
Others will choose to explore more dangerous path, such as piracy, smuggling
or bounty hunting. There will even be ways of making money through such
activities as spying on other players and reporting illegal activity.
The basic RPG, space simulation part of EVE is really just the tip
of the iceberg. When players band together to form factions and companies
the game progresses to a more grand strategic level.
Groups of players will be able to build and manage space stations,
start up major mining operations on planets and asteroids, manufacture
goods and equipment and, no less importantly, fight other groups of
players for their bases and resources.
However, the level at which each player decides to participate is a
matter of personal choice, and the game leaves ample room for continual
progress and diversity in all its solo playing aspects. For those who
opt to do so, becoming the best lone-wolf pirate or bounty hunter around
is a never-ending task, as the competitors are other human players who
will employ every method at their disposal to gain an edge over the
rest. Solo players will also be able to hire out their services as mercenaries
or hit-men to other players or player-run companies, and such activities
will be handled securely through in-game channels.
The bottom line is that we at CCP aim to create a rich and diverse
universe centered on human interaction. Players can play the game as
a simple space trading game, or aim to control the largest, most powerful
company in the world. We provide the rules and tools, but it is the
players themselves who create the adventures.