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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

EyePet & Friends Screenshots



KEY FEATURES
- Fully supports the PlayStation®Move and playable in full Stereoscopic 3D.
- Socialized the play experience - for the first time in the franchise, EyePet & Friends will enable two players to play simultaneously with two EyePets, two controllers, one augmented reality.

EyePet & Friends React to Your Every Move and Command – Place an object in front of the camera and the pets will interact with it. Tickle EyePet by waving your fingers in front of the camera and he or she will laugh.  Poke them, and they will jump.  Roll a ball and the pets will chase after it.

- New progression structure-rewards-based system enables players to choose how they progress through the game. Throughout the game Pets will earn reward tokens for everything they do. Players can redeem tokens for new content in the Pet Store. Content is varied across all game modes and there’s a provisional total of 285 reward items to collect.

Graphics and Animation That Only the PS3 Can Deliver – EyePet &Friends features Pixar-like fur technology and facial expressions.  Watch EyePet & Friends change as they evolve over time.

- Play Create Share-Deep and creative customization features that enable players to create and modify their EyePets’ clothing (Fancy Dress mode), Toys (Toy Factory), Soft Play Themes and other areas of the game.
- New EyePet online community- connect to community portal to review your own and friends’ EyePet profiles, take part in events and competitions, view and share content with friends - all in a child-friendly environment.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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