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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Fallout Tactics Screenshots




Fallout: Tactics is a squad-based, third person tactical combat game with RPG character development and a mission-based story line. Fallout: Tactics will support Continuous Turn-Based play through its Continuous Turn-Based Action System. Fallout: Tactics will feature a robust multiplayer engine. Fallout: Tactics takes place in the post-apocalyptic wasteland of the middle of North America. The player controls the main character as the leader of a squad of Brotherhood of Steel warriors. The squad consists of a maximum of six characters, including the main character. Fallout is a successful established RPG license, and Fallout: Tactics will have the best pre-rendered graphics available in a game engine that uses turn-based tactics, with emphasis on a lesser number of units.

Key Features:

    Squad Based Tactics
  • Control a squad of up to 6 characters in any mission.
  • Assemble your squad from a pool of up to 30 recruits.
  • Control each squad member directly to achieve a variety of tactical goals, such as Scout, Locate, Deploy, Patrol, Attack, Defend, Retrieve, Destroy, Follow and Ambush.

    Multiplayer
  • TCP/IP, Mplayer, LAN. No serial, no modem.
  • 8 multiplayer specific maps, plus the possibility of access to the single player missions with multiplayer characters.
  • Up to 5 different play modes, and one specific map for each mode of play.
  • Have a maximum of 18 players, controlling 36 squad members.
  • "Quick game" option. Press a button, fill in the minimum of details, press a button and the game starts, allocates points to characters, balances the game, etc. To make starting a game really quick.
  • Balancing Point System allos players to create opposing teams of equal destructive value.
  • Timer system, from 2 seconds up per player character move.
  • Sequence Cue HUD desplays the current player/character's turn, who's up next and how soon.
  • Team play, with shared vision between teams.

    Continuous Turn-Based Preparation

  • Ability to plan and register actions while the other player is acting keeps all player engaged.
  • Actions can be prepared in the Action Cue, but not executed until it is the character's turn.
  • When that character's turn comes up, they use the Action Cure to press "go" and execute the prepared actions, press "step" button to step through executing actions, or reconfigure the actions for that turn.
  • Ability to monitor the action when it isn't your turn.

    Characters

  • Up to 9 player character types.
  • Up to 45 NPC types and critters.
  • Specialists - Create new characters, choose from archetypes, import single player characters. Good for the first-time player.
  • Player death - A new "dying" stage gives the other members of the squad a chance to revive their fallen comrade.

    Vehicles

  • Move up three times faster than a man on foot.
  • Provide armor and heavier weapons.
  • Variety of vehicles, from single person scouts to 6 person armored carriers.
  • Vehicle seating manifest to control which character is doing the driving.
  • Vehicles will be able to store and carry heavy equipment.
  • Player will be able to target the pilot, other passengers, and key points on the vehicle.
  • Run over people!

    Environment

  • Move through different environments, including tribal villages, barren wastelands, fallen skyscrapers, raider strongholds, pre-war industrial ruins, robot factories, snow covered military installations and Brotherhood of Steel fortresses
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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