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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

FIFA MANAGER 13 Screenshots


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FIFA MANAGER 13 introduces Team Dynamics, a new feature that brings the role of the trainer to life, encouraging players to pay close attention to relationships, egos and goals of individuals within the team. As the trainer, you get an overview of team hierarchy, rivalry, personality clashes, personal goals, and much more. New individual player objectives have a special role, and your team will only be successful with enough team leaders and everyone working towards the same objectives. Two new features called Team Matrix and Hierarchy Pyramid enables fan to quickly identify which players are having challenges and their impact on team dynamics. From balancing player rivalries to spending enough time understanding and setting player expectations, FIFA MANAGER 13 will push you to perfect the art of team management.

Once again, the transfer market is the heartbeat of FIFA MANAGER 13. Players now consider more than 40 criteria when making their decision on whether or not to transfer to a new club. From the new menu item Next Season Planner you can plan your future team in detail, see the impact of integrating potential newcomers into your existing team and try out new players.

The game also takes a visual leap forward with higher resolution graphics, numerous new fan banners that create a livelier atmosphere in the stadiums, and fans now wear shirts, scarves and jackets that show off their team colours, just like real life. Plus, the 3D game option has been refined, and tactical orders and individual instructions to players now have seamless settings which enable gamers to further fine-tune their tactical plans.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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