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FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

Fit Music for Wii U Screenshots



Fit Music for Wii U introduces new dynamic of fitness related to music, in which the user can perform a complete workout dedicated to obtaining an optimal wellness physical and psychophysical. The advantages and objectives ranging from the possibility of improving the coordination of movements, to optimizing balance body, leaving room for new possibilities of speeding up metabolism and detoxification of the body. The game will allow both beginners and experienced players, have fun practicing together, with difficulty levels proposed according to their personal data at the beginning of the game.

The program of activities not only introduces a new gameplay, but completely redefines every activities compared to the standard of this genre of games. With the ability to work with all the muscles together, many experiences are possible, all dedicated to obtaining a complete toning, with dynamic exercises to be performed to the rhythm of music. Each session proposes in a convincing way all the typical phases of the world of fitness, with warm-up exercises, an extensive training phase and finally relaxing. Fit Music for Wii U is based on the musical concept of the BPM (beats per minute), which defines the level of difficulty of each workout, without the use of weights or any other instrument exerciser. Some games are based solely on the concept of pure fitness, others only on music, but in this case the gaming experience blends together these two elements, allowing people to really get a good fit while having fun. All this through targeted activities, safe and fully calibrated according to the style of life and the condition of well-being of the user.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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