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Flash Focus: Vision Training in Minutes a Day Screenshots


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Key Features:

After training their brains with Brain Age: Train Your Brain in Minutes a Day, users can now sharpen their Focus Power with Flash Focus: Vision Training in Minutes a Day. Fast, fun activities and quick-play sports challenges give eyes the challenging workout they need.\

* Boost Your Focus Power: Train with quick, fun activities based on vision-training programs used by top athletes.
* Put eyes to real-world tests: Take a swing at a speeding pitch, outmaneuver incoming linebackers and strike the soccer ball into the goal in fun, sports-based training activities.
* Pick up and play every day: Users complete daily training activities to challenge Hand-Eye Coordination, Peripheral Vision, Dynamic Visual Acuity, Momentary Vision and Eye Movement, then track their results with a calendar and easy-to-understand charts.

Flash Focus: Vision Training in Minutes a Day features a number of activities that test all aspects of Focus Power, including some fun, sports-based activities:

* Symbol Order: Three symbols flash on the screen in any of the 12 boxes. One symbol appears at a time for only a split second. The challenge is to remember each symbol and then enter all three symbols in the order in which they appeared.
* Box Tap: Furiously tap a series of moving red boxes before they disappear. The more users successfully tap, the higher the score.
* Number Flash: In this activity, numbers flash very briefly on the top screen. Users must then choose the correct number. As the activity gets harder, the number sequence gets longer.
* Box Track: A circle is placed in one of three boxes. The challenge is to follow the box with the circle in it as the three shuffle rapidly on the screen. Users must then tap the box with the circle in it.
* Circle Spot: In this activity, symbols appear for a split second in 12 boxes arranged on the touch screen. Users must tap the only circle among the symbols.
* Letter Count: Users quickly memorize the target letter, then count how many times it appears as a fast-moving series of letters moves across the screen.
* Fast Match: Users quickly look at the two symbols as they flash on the screen, then decide if they matched by tapping on the touch screen.
* Baseball: Tap the ball on the touch screen as the pitch crosses the plate to score a hit. With each hit, the box gets bigger, making it more challenging to hit the speeding pitch.
* Boxing: Pummel the punch mitt by tapping the center of the target before the sparring partner lowers it. Earn extra points for punching a clean hit in the center of the mitt with perfect accuracy.
* Table Tennis: Users slide the stylus across the screen to volley the ball back to their opponent. Survive 40 volleys to earn a perfect score.

How to Play: The first time users play, they complete a short series of activities to determine their Eye Age. Users train every day to lower their Eye Age and challenge their abilities in the five major categories of Focus Power: Hand-Eye Coordination, Peripheral Vision, Dynamic Visual Acuity, Momentary Vision and Eye Movement. They can get good results from just 15 minutes a day. The challenge is to improve the Eye Age and boost Focus Power through daily training.

Like the Brain Age franchise, Flash Focus: Vision Training in Minutes a Day features a calendar that tracks the days users have completed their training by giving stamps. For playing each day, more activities and sports-based training activities are unlocked. Each time users complete an activity, their results are added to graphs and charts so that they can visually follow their progress.

Users have the option of completing the recommended daily training or choosing which specific activities they want to do, chosen from a list of the activities and sports-based training activities they have unlocked. So if users are in the mood to swing at some pitches, they always have the option to play just the activity they want.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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