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Flick Home Run Screenshots



Easy Control
You only use flick to control the batting for this game. The more accurate you flick your finger to hit the ball; it is more likely that you will be a home-run hitter.
The rule is simple. Flick your finger with the same feeling in which you would swing a bat in real life. Think of your finger as a bat, and flick it with speed and accuracy. That’s all.

Movement of the ball
Various kinds of throws are materialized into “real-life like” feelings. Different pitches pull out different various kinds of movements. Thus, the batter may miss the timing and would be hard to hit.

10 GAME mode
You can enjoy this game through 5 kinds of mode.
Minor & Major Mode- Hit as many home-runs as you can; as far as you can.
Multiplayer Mode- You can compete with other players via Game Center.
Moon-Star Mode- Try for a record with the given 9 balls.
Training Mode- You can practice with different kinds of pitches.
*Bunt mode ( need minor 15step): Drop the ball on the target of the floor correctly.
*Total mode ( need bunt 10000 point ) : You’ll meet many different types of the balls from the beginning of the game.
*Faster & faster ( need total 25000 point ) : Head-to-head with only fastballs.
*Jiant mode ( need F&F 10000 point ) : Match with a Giant pitcher
*Cutter mode ( need Jiant 12000 point ) : Match with cutterballs which can cut the baseball bat.

Add 28 Achievement Bonus
1 Achievement = 1 level up bonus!!!

Level Up System
You can choose and upgrade 1 of 3 skills every time the exp becomes full.-
Power: You can increase the power of the bat
Accuracy: You can increase the accuracy of the batting
Batting Eye: You can know ahead of the next ball’s pattern

Home-Run Tip!
1.Make a full swing with a fast batting-speed!
2.Hit the ball followed from the various thrown pattern with an accurate swing!
3.Let’s keep an eye on the ball until the end and predict the change of the pattern!
4.Let’s be confident and make a full swing!
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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