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Fact Sheet


Publisher:
Sony Computer Entertainment America Inc. (SCEA)
Developer: thatgamecompany LLC
Platform: PLAYSTATION®3 (PS3™) via PLAYSTATION®Network
Genre: Zen Gaming
Release: February 12, 2009
Rating: “RP” for Rating Pending

OVERVIEW
The pioneers that brought you the award-winning PLAYSTATION Network title flOw are back with another concept that challenges traditional gaming conventions. Flower expands the team’s tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary “character.” The player will journey through a beautifully vivid and changing landscape in this fresh and genuine game only on PS3.

Playing as the wind, the player guides and grows a swarm of pedals by interacting with other flowers and the surrounding environment. The goals and journey in each level vary, but all involve flight, exploration and interaction with the level. Using simple SIXAXIS wireless controls and by pressing any face button, the player controls the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player’s progress.

Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape on PS3.

KEY FEATURES
  • Simple Gameplay Controls – Accessible controls appeal to both the casual and hardcore gamer and offer simplistic and relaxing gaming. Freely playing as the wind is as easy as titling the SIXAXIS wireless controller.
  • Lush and Interactive Environment on PS3 – In Flower, over 200,000 blades of grass are simulated and animated simultaneously on-screen, creating an verdant environment not possible on any other platform.
  • Dynamically Adjusting Experience – Players with differing skill levels and/or moods can intuitively customize their game experience and enjoy the game at their own pace.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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