More Reviews
REVIEWS Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.

Little Battlers eXperience Review
Tiny robots fighting for prizes is better than pocket monsters fighting, right? Right?
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

Kojima Responds To Konami By Placing More Than 60 Credit Screens In MGSV: The Phantom Pain
Made by Hideo Kojima. Written by Hideo Kojima. Produced by Hideo Kojima. Created by Hideo Kojima. Directed by Hideo Kojima...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Folklore Screenshots



Publisher: Sony Computer Entertainment Worldwide Studios, JAPAN
Developer: Game Republic
Platform:  PLAYSTATION®3 (PS3™) computer entertainment system
Genre:  Adventure/Fantasy
Players: Single-player
Rating: “RP” for Rating Pending


OVERVIEW

Developed by Tokyo’s Game Republic under legendary game creator Yoshiki Okamoto, executive producer for Onimusha™, Devil May Cry™ and Resident Evil™, Folklore™ is a unique, dark fantasy adventure inspired by western fairy tales and built to showcase the power of PLAYSTATION®3 (PS3™) computer entertainment system.  Set in the mysterious town of Doolin, two strangers, Keats and Ellen, are drawn together to uncover a mysterious legend in a remote village that exists on the border between dreams and reality. They soon learn that the town serves as a gateway to fantastic realms, full of creatures, spirits and monsters. In order to solve the mystery of the town, and their past, the pair must journey through these worlds to uncover its secrets.

STORY OVERVIEW

Despite being a realist, Keats unhappily finds himself a journalist for a third rate occult magazine. One day Keats receives a phone call from a woman asking for his help.
Through the static Keats hears the word “Doolin”. Sensing something wrong, Keats rushes to the village, but the woman he believes to have called him, is found murdered. He stays on to find out more about this murder. Strange events follow that night, and he travels to the “Netherworld”.

Having lost her mother as a young child, Ellen is prone to dreaming and tends to look away from reality. Strangely, she spends her holidays actively searching England’s countryside for folk stories. She is not so good with people but seems to have a rapport with children and the elderly. One day Ellen receives a letter from the mother she lost as a child, the message proposing a meeting in Doolin. She finds herself in the village at the same time as Keats. Here they wander between “reality” and the 7 Netherworlds, in search of the end to their stories.

KEY FEATURES

* Journey to seven incredibly vibrant realms, all uniquely designed and tailored to fit their distinct personalities.  From the ruins of the Undersea City to the never-ending maze of the Endless Corridor, each destination is different from the next.

* Inspired by western fairy tales, players interact with or clash against a cast of over 100 originally designed creatures, characters and monsters.

* Using the SIXAXIS™ wirelsess controller, the player must battle monsters and literally “shake” them into submission and “yank” their powers from them.  The absorbed powers will be used to capture or defeat the monsters that lie ahead.

* Begin the game as either Keats or Ellen and learn their story and gameplay style. Keats uses traditional direct attacks while Ellen uses strategic methods to trap her enemies. Decisions made in one story line will directly impact the story path of the other.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Folklore


More On GameRevolution